forked from MDL29/LPH-cubito
tout marche
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18
cubito.py
18
cubito.py
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@ -15,21 +15,36 @@ def cubetto_init():
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penup()
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goto(-210,194)
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x_c = 0
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y_c = 0
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sh = "d"
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def cubetto_forme_init():
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global angle
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global angle, sh
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sh = "d"
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if angle == 360 or angle == -360:
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angle=0
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sh = "d"
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if angle == 0:
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shape("Cubetto_forme_droite.gif")
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sh = "d"
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if angle == 90 or angle == -270:
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shape("Cubetto_forme_haut.gif")
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sh = "h"
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if angle == 180 or angle == -180:
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shape("Cubetto_forme_gauche.gif")
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sh = "g"
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if angle == 270 or angle == -90:
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shape("Cubetto_forme_bas.gif")
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sh = "b"
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def cubetto_forward():
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global sh, x_c, y_c
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forward(84)
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print(sh, x_c)
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if sh == "d" and x_c<=336 and x_c>=0:
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x_c+=84
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if sh == "h" and y_c<=(4*84) and y_c>=0:
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y_c-=84
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def cubetto_left():
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global angle
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@ -48,6 +63,7 @@ def cubetto_backward():
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forward(84)
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right(180)
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cubetto_init()
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@ -3,6 +3,7 @@ Cubito
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"""
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from itertools import count
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from time import sleep
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from cubito import cubetto_forward, cubetto_left, cubetto_right, cubetto_backward
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import arcade
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# import cubito
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@ -10,7 +11,7 @@ import arcade
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# Screen title and size
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SCREEN_TITLE = "Cubito"
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SCREEN_WIDTH = 500
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SCREEN_HEIGHT = 500
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SCREEN_HEIGHT = 430
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# Margin between mat & screen side
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VERTICAL_MARGIN_PERCENT = 0.10
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@ -60,10 +61,10 @@ class Token(arcade.Sprite):
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sprite = {
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"FORDWARD": "up",
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"RIGHT": "right",
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"LEFT": "left",
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"FUNCTION": "hamburger",
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"PAUSE": "pause_square"
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"RIGHT": "r",
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"LEFT": "l",
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"FUNCTION": "star_round",
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"PAUSE": "cancel"
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}
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def __init__(self, token_type, scale=1):
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@ -86,13 +87,25 @@ class Mat(arcade.SpriteSolidColor):
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# Count instance mat classes
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ids = count(0)
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def __init__(self, wigth, height, color=arcade.csscolor.DARK_OLIVE_GREEN):
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def __init__(self, wigth, height, color=arcade.color.BLEU_DE_FRANCE):
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# Get id from number of instance classes
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self.id = next(self.ids)
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# Init parent class
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super().__init__(wigth, height, color)
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class Mat_function(arcade.SpriteSolidColor):
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"""Mat sprite"""
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# Count instance mat classes
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ids = count(0)
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def __init__(self, wigth, height, color=arcade.color.BLEU_DE_FRANCE):
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# Get id from number of instance classes
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self.id = next(self.ids)
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# Init parent class
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super().__init__(wigth, height, color)
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class Cubito(arcade.Window):
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"""Main application class"""
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@ -101,7 +114,7 @@ class Cubito(arcade.Window):
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# Init parent class
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super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
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# Set background color
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arcade.set_background_color(arcade.color.AMAZON)
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arcade.set_background_color(arcade.color.AIR_SUPERIORITY_BLUE)
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# List of tokens
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self.token_list = None
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@ -127,18 +140,28 @@ class Cubito(arcade.Window):
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self.mat_list = arcade.SpriteList()
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self.mat_function_list = arcade.SpriteList()
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for y in range(MAT_ROW):
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# Create the top "play" piles
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for x in range(MAT_COLUMN):
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mat = Mat(MAT_WIDTH, MAT_HEIGHT)
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mat.position = (
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X_MAT_POS + X_SPACING_MAT * x,
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Y_MAT_POS - Y_SPACING_MAT * y,
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Y_MAT_POS - Y_SPACING_MAT * y - 60
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)
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self.mat_list.append(mat)
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self.mat_function_list = arcade.SpriteList()
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for x in range(MAT_COLUMN):
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mat = Mat_function(MAT_WIDTH, MAT_HEIGHT)
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mat.position = (
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X_MAT_POS + X_SPACING_MAT * x,
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Y_MAT_POS - Y_SPACING_MAT * y - 150
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)
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self.mat_function_list.append(mat)
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# Sprite list with all the cards, no matter what pile they are in.
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self.token_list = arcade.SpriteList()
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@ -188,6 +211,7 @@ class Cubito(arcade.Window):
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# Find the closest pile, in case we are in contact with more than one
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mat, distance = arcade.get_closest_sprite(self.held_token, self.mat_list)
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mat_function, distance = arcade.get_closest_sprite(self.held_token, self.mat_function_list)
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reset_position = True
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# See if we are in contact with the closest mat
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@ -197,6 +221,16 @@ class Cubito(arcade.Window):
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# Success, don't reset position of cards
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reset_position = False
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if arcade.check_for_collision(self.held_token, mat_function):
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token, distance = arcade.get_closest_sprite(self.held_token, self.token_list)
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if token.type != "FUNCTION":
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self.held_token.position = mat_function.center_x, mat_function.center_y
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else:
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self.held_token.position = self.held_token_original_position
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# Success, don't reset position of cards
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reset_position = False
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# Release on top play pile? And only one card held?
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if reset_position:
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@ -219,6 +253,31 @@ class Cubito(arcade.Window):
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def on_key_press(self, symbol, modifiers):
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"""Called when the user presses key"""
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if symbol == arcade.key.L:
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token_type_list = []
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for i in self.mat_list:
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token, distance = arcade.get_closest_sprite(i, self.token_list)
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if arcade.check_for_collision(i, token):
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token_type_list.append(token.type)
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for t in token_type_list:
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if t == "FORDWARD":
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cubetto_forward()
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elif t == "LEFT":
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cubetto_left()
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elif t == "RIGHT":
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cubetto_right()
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elif t == "FUNCTION":
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for i in self.mat_function_list:
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token, distance = arcade.get_closest_sprite(i, self.token_list)
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if arcade.check_for_collision(i, token):
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token_type_list.append(token.type)
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elif t == "PAUSE":
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sleep(1)
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# Press « R » key
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if symbol == arcade.key.R:
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print("Restart !")
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