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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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*.py,cover
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.hypothesis/
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.pytest_cache/
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cover/
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# Translations
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*.mo
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*.pot
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# Django stuff:
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*.log
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local_settings.py
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db.sqlite3
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db.sqlite3-journal
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# Flask stuff:
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instance/
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.webassets-cache
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# Scrapy stuff:
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.scrapy
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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.pybuilder/
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target/
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# Jupyter Notebook
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.ipynb_checkpoints
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# IPython
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profile_default/
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ipython_config.py
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# pyenv
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# For a library or package, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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# .python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
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# having no cross-platform support, pipenv may install dependencies that don't work, or not
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# install all needed dependencies.
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#Pipfile.lock
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# poetry
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# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
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# This is especially recommended for binary packages to ensure reproducibility, and is more
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# commonly ignored for libraries.
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# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
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#poetry.lock
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# pdm
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# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
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#pdm.lock
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# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
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# in version control.
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# https://pdm-project.org/#use-with-ide
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.pdm.toml
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.pdm-python
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.pdm-build/
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
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__pypackages__/
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# Celery stuff
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celerybeat-schedule
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celerybeat.pid
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# SageMath parsed files
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*.sage.py
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# Environments
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.env
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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# Spyder project settings
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.spyderproject
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.spyproject
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# Rope project settings
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.ropeproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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.pyre/
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# pytype static type analyzer
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.pytype/
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# Cython debug symbols
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cython_debug/
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# PyCharm
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# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
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# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
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# and can be added to the global gitignore or merged into this file. For a more nuclear
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# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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#.idea/
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import turtle
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# Cell size
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distance = 90
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# Set background - ocean
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turtle.bgpic("background.png")
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# Set turtle cusor
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turtle.pensize(10)
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turtle.pencolor("gray")
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turtle.color("red", "lightgreen")
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turtle.shape("turtle")
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turtle.shapesize(2)
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# Goto to first cell
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turtle.penup()
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turtle.goto(-225,225)
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turtle.pendown()
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def fordward():
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"""
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Forward fonction
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"""
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turtle.forward(distance)
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def left():
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"""
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Turn left fonction
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"""
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turtle.left(90)
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def right():
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"""
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Turn right fonction
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"""
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turtle.right(90)
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"""
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Cubito
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"""
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import arcade
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# import cubito
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# Screen title and size
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SCREEN_TITLE = "Cubito"
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SCREEN_WIDTH = 500
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SCREEN_HEIGHT = 500
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# Margin between mat & screen side
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VERTICAL_MARGIN_PERCENT = 0.10
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HORIZONTAL_MARGIN_PERCENT = 0.10
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# Token size
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TOKEN_SCALE = 0.5
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TOKEN_HEIGHT = 75 * TOKEN_SCALE
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TOKEN_WIDTH = 75 * TOKEN_SCALE
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# Space between tokens
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X_SPACING_TOKEN = TOKEN_WIDTH + TOKEN_WIDTH * HORIZONTAL_MARGIN_PERCENT
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Y_SPACING_TOKEN = TOKEN_HEIGHT + TOKEN_HEIGHT * VERTICAL_MARGIN_PERCENT
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# List of token types
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TOKEN_TYPES = ["FORDWARD", "RIGHT", "LEFT", "PAUSE", "FUNCTION"]
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# Mat size
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MAT_PERCENT_OVERSIZE = 1.25
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MAT_HEIGHT = int(TOKEN_HEIGHT * MAT_PERCENT_OVERSIZE)
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MAT_WIDTH = int(TOKEN_WIDTH * MAT_PERCENT_OVERSIZE)
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# Number of column & row mat
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MAT_COLUMN = 4
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MAT_ROW = 4
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MAT_FUNCTION_ROW = 2
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# Space between mats
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X_SPACING_MAT = MAT_WIDTH + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
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Y_SPACING_MAT = MAT_HEIGHT + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
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# Top for mats
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TOP_Y = SCREEN_HEIGHT - MAT_HEIGHT - MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
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# Bottom for tokens
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BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
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# Start from left side
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START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
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class Cubito(arcade.Window):
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"""Main application class"""
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def __init__(self):
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# Init parent class
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super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
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# Set background color
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arcade.set_background_color(arcade.color.AMAZON)
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# List of tokens
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self.token_list = None
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# Hold token
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self.held_token = None
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# Origin pos for hold token
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self.held_token_original_position = None
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# List of mats
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self.mat_list = None
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# List of mats function
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self.mat_function_list = None
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def setup(self):
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"""Set up the game"""
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...
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def on_draw(self):
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"""Render the screen"""
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# Clear the screen
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arcade.start_render()
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def on_mouse_press(self, x, y, button, key_modifiers):
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"""Called when the user presses a mouse button"""
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...
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def on_mouse_release(self, x, y, button, modifiers):
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"""Called when the user presses a mouse button"""
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...
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def on_mouse_motion(self, x, y, dx, dy):
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"""Called when the user moves the mouse"""
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...
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def on_key_press(self, symbol, modifiers):
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"""Called when the user presses key"""
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...
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def cubito(self, function=False):
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"""Move cubito !"""
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...
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def main():
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"""Main method"""
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window = Cubito()
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window.setup()
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arcade.run()
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if __name__ == "__main__":
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main()
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