#pragma once
///////////////////////////////////////////////////////////////////////////////////////
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//  If you do not agree to this license, do not download, install,
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//
//                           License Agreement
//                     For Vive Super Reality Library
//
// Copyright (c) 2019,		HTC Corporation
//
// All rights reserved. Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
//   * Redistribution's of source code must retain the above copyright notice,
//     this list of conditions and the following disclaimer.
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//   * Redistribution's in binary form must reproduce the above copyright notice,
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//   * The name of the copyright holders may not be used to endorse or promote products
//     derived from this software without specific prior written permission.
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// This software is provided by the copyright holders and contributors "as is" and
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#include "SRanipal_EyeDataType.h"

namespace ViveSR {
	namespace anipal {
		/**
		* Eye module
		*/
		namespace Eye
		{
            struct SingleEyeExpression {
                float eye_wide; /*!<A value representing how open eye widely.*/
                float eye_squeeze; /*!<A value representing how the eye is closed tightly.*/
                float eye_frown; /*!<A value representing user's frown.*/
            };

            struct EyeExpression {
                SingleEyeExpression left;
                SingleEyeExpression right;
            };

			/** @struct EyeData
			* A struct containing all data listed below.
			*/
			struct EyeData_v2
			{
				bool no_user;
				int frame_sequence;/*!<The frame sequence.*/
				int timestamp;/*!<The time when the frame was capturing. in millisecond.*/
                VerboseData verbose_data;
                EyeExpression expression_data;
			};
		}
	}
}