harfang3d/doc/doc/ApplyBloom.md

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2021-10-13 12:40:31 +00:00
Process `input` texture and generate a bloom overlay on top of `output`, input and output must be of the same size.
Use [CreateBloomFromFile]/[CreateBloomFromAssets] to create a [Bloom] object and [DestroyBloom] to destroy its internal resources after usage.