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3.2.3 release notes update.
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# [3.2.3] - 2022-08-13
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This minor release brings several fixes to the rendering, physics, engine, foundation and tools.
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### Framework integration and source code maintenance
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- Added a CMake option to force MSVC to use updated __cplusplus macro.
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- Build fixes for GCC 12.
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### Toolchain
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- Added a way to select the input channel from an input texture within a `construct` when processing textures in **Assetc**.
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- Changed `BC6H_UF16` into `BC6H_SF16` to produce a valid DDS from a HDR file.
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- **Assetc** now parses the shaders to check their dependencies for any modification and triggers a rebuild if needed.
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- Properly quote **Luac** and **Recastc** invocations to support space in arguments.
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### Binding
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- Fixed `ImGuiMouseButton` enums (`ImGuiMouseButton_Left`, `ImGuiMouseButton_Right`, `ImGuiMouseButton_Middle`).
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- Added a `SetProbe` function to set the radiance and irradiance map to a scene.
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- :warning: Deprecated `SubmitModelToForwardPipeline`.
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### Engine
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- Added `GetMaterialsWithName`.
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- Added `GetFullPathAsset`
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- Added `get_log_level`, `get_log_detailed` functions.
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- Fixed the ray/cone intersection.
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- Ensure an extension is specified before returning output path from `SaveFileDialog`.
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- Fixed the reserved texture units used by the **AAA** pipeline (see https://dev.harfang3d.com/docs/3.2.3/man.pipelineshader/). As a consequence, the `core\` folder will need to be updated if your project is using the **Forward** or **AAA** rendering pipelines.
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- Fixed a nasty issue in forward pipeline texture table.
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- :warning: Deprecated `UpdateForwardPipelineAO` and `UT_AmbientOcclusion`.
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### Physics
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- Fixed #14, Bullet uses half extend for cylinders.
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### Audio
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- Fixed #13, properly reset OpenAL source velocity when starting a stereo sound.
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### Documentation
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- Fixed a dead link in the API documentation.
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- URLs updates (Quickstart, Wheel description, Readme file).
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# [3.2.2] - 2022-06-03
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This minor release brings several fixes, a better implementation of the AAA rendering pipeline including probe reprojection and a more stable screen space raytracer.<br>
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