add_executable(assetc assetc.cpp) add_dependencies(assetc texturec shaderc luac cmft) set_target_properties(assetc PROPERTIES FOLDER "harfang/tools") target_link_libraries(assetc engine tiny-process-library) if(HG_ENABLE_RECAST_DETOUR_API) add_subdirectory(recastc) endif() if(HG_ENABLE_BULLET3_SCENE_PHYSICS) add_subdirectory(bulletc) endif() if(UNIX) target_link_libraries(assetc pthread) endif() # assetc installation install(TARGETS assetc RUNTIME DESTINATION assetc LIBRARY DESTINATION assetc COMPONENT assetc) install_cppsdk_dependencies(assetc) if(NOT ASSETC_TARGET_PREFIX) set(ASSETC_TARGET_PREFIX ${HG_TARGET_PREFIX}) endif() # toolchain installation # [EJ22032021] BEWARE! The host for assetc is NOT the host for CMake! # cmake_host (HG_HOST_PREFIX) builds the executables for cmake_target (HG_TARGET_PREFIX) # assetc_host runs the executables (so HG_TARGET_PREFIX) and outputs assets for assetc_target (ASSETC_TARGET_PREFIX) set(TOOLCHAIN_PATH assetc/toolchains/host-${HG_TARGET_PREFIX}-target-${ASSETC_TARGET_PREFIX}) install(TARGETS texturec shaderc luac cmft RUNTIME DESTINATION ${TOOLCHAIN_PATH} COMPONENT assetc) if(WIN32) install(PROGRAMS bin/win/texconv.exe DESTINATION ${TOOLCHAIN_PATH} COMPONENT assetc) endif() if(HG_ENABLE_RECAST_DETOUR_API) install(TARGETS recastc RUNTIME DESTINATION ${TOOLCHAIN_PATH} COMPONENT assetc) endif() if(HG_ENABLE_BULLET3_SCENE_PHYSICS) install(TARGETS bulletc RUNTIME DESTINATION ${TOOLCHAIN_PATH} COMPONENT assetc) endif()