.title Engine debugger Harfang integrates a debugger written in [man.Dearimgui]. The debugger can be used to inspect, debug and profile many systems of the engine at runtime. Use the [SetEnableDebugger] function to enable and disable the debugger. The debugger interface will overlay itself over your program output before each call to [Renderer_ShowFrame]. ## Engine systems The debugger monitors the following engine systems. * **Renderer:** Statistics for the current [Renderer]. * **Render system:** Statistics for the current [RenderSystem]. * **Texture cache:** Display the content of the engine texture cache. * **Geometry cache:** Display the content of the engine geometry cache. * **Material cache:** Display the content of the engine material cache. * **Log window:** Display the engine log output. ## Scene debugger .img("man.scene_debugger.jpg") The debugger tracks all scene creation and deletion and keeps a list of available scene in the *Scene debugger* menu. You can select a specific scene to monitor or select the *automatic* option from the *Scene debugger* menu to track the last displayed scene. The scene debugger can display the full scene tree, inspect and modify [Node] and their [man.Component].