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29 lines
918 B
C++
29 lines
918 B
C++
// HARFANG(R) Copyright (C) 2021 Emmanuel Julien, NWNC HARFANG. Released under GPL/LGPL/Commercial Licence, see licence.txt for details.
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#pragma once
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#include "engine/render_pipeline.h"
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#include "foundation/rect.h"
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namespace hg {
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struct AAABlur {
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bgfx::ProgramHandle compute = BGFX_INVALID_HANDLE;
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bgfx::UniformHandle u_dir = BGFX_INVALID_HANDLE;
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bgfx::UniformHandle u_sigma = BGFX_INVALID_HANDLE;
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bgfx::UniformHandle u_input = BGFX_INVALID_HANDLE;
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bgfx::UniformHandle u_attr0 = BGFX_INVALID_HANDLE; // xyz: normal, w: linear depth
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};
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AAABlur CreateAAABlurFromFile(const char *path);
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AAABlur CreateAAABlurFromAssets(const char *path);
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void DestroyAAABlur(AAABlur &aaa_blur);
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void ComputeAAABlur(bgfx::ViewId &view_id, const iRect &rect, const Texture &attr0, bgfx::FrameBufferHandle fb0,
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bgfx::FrameBufferHandle fb1, const AAABlur &aaa_blur);
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bool IsValid(const AAABlur &aaa_blur);
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} // namespace hg
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