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https://github.com/harfang3d/harfang3d.git
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75 lines
3.0 KiB
C++
75 lines
3.0 KiB
C++
// HARFANG(R) Copyright (C) 2021 Emmanuel Julien, NWNC HARFANG. Released under GPL/LGPL/Commercial Licence, see licence.txt for details.
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#include "engine/motion_blur.h"
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#include "foundation/file_rw_interface.h"
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#include "foundation/format.h"
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#include "foundation/projection.h"
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#include "engine/assets_rw_interface.h"
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namespace hg {
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bool IsValid(const MotionBlur &motion_blur) {
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return bgfx::isValid(motion_blur.prg_motion_blur) && bgfx::isValid(motion_blur.u_color) && bgfx::isValid(motion_blur.u_attr0) &&
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bgfx::isValid(motion_blur.u_attr1) && bgfx::isValid(motion_blur.u_noise);
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}
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static MotionBlur _CreateMotionBlur(const Reader &ir, const ReadProvider &ip, const char *path) {
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MotionBlur motion_blur;
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motion_blur.prg_motion_blur = hg::LoadProgram(ir, ip, hg::format("%1/shader/motion_blur").arg(path));
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motion_blur.u_color = bgfx::createUniform("u_color", bgfx::UniformType::Sampler);
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motion_blur.u_attr0 = bgfx::createUniform("u_attr0", bgfx::UniformType::Sampler);
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motion_blur.u_attr1 = bgfx::createUniform("u_attr1", bgfx::UniformType::Sampler);
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motion_blur.u_noise = bgfx::createUniform("u_noise", bgfx::UniformType::Sampler);
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if (!IsValid(motion_blur)) {
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DestroyMotionBlur(motion_blur);
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}
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return motion_blur;
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}
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MotionBlur CreateMotionBlurFromFile(const char *path) { return _CreateMotionBlur(g_file_reader, g_file_read_provider, path); }
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MotionBlur CreateMotionBlurFromAssets(const char *path) { return _CreateMotionBlur(g_assets_reader, g_assets_read_provider, path); }
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void DestroyMotionBlur(MotionBlur &motion_blur) {
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bgfx_Destroy(motion_blur.prg_motion_blur);
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bgfx_Destroy(motion_blur.u_color);
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bgfx_Destroy(motion_blur.u_attr0);
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bgfx_Destroy(motion_blur.u_attr1);
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bgfx_Destroy(motion_blur.u_noise);
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}
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void ApplyMotionBlur(bgfx::ViewId &view_id, const iRect &rect, const Texture &color, const Texture &attr0, const Texture &attr1, const Texture &noise,
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bgfx::FrameBufferHandle output, const MotionBlur &motion_blur) {
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__ASSERT__(IsValid(motion_blur));
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const bgfx::Caps *caps = bgfx::getCaps();
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bgfx::TransientIndexBuffer idx;
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bgfx::TransientVertexBuffer vtx;
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CreateFullscreenQuad(idx, vtx);
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float ortho[16];
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memcpy(ortho, hg::to_bgfx(hg::Compute2DProjectionMatrix(0.f, 100.f, 1.f, 1.f, false)).data(), sizeof(float[16]));
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bgfx::setViewName(view_id, "Motion Blur");
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bgfx::setViewRect(view_id, rect.sx, rect.sy, GetWidth(rect), GetHeight(rect));
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bgfx::setViewFrameBuffer(view_id, output);
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bgfx::setViewTransform(view_id, NULL, ortho);
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bgfx::setViewClear(view_id, BGFX_CLEAR_NONE, 0, 1.f, UINT8_MAX);
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bgfx::setTexture(0, motion_blur.u_color, color.handle, uint32_t(color.flags));
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bgfx::setTexture(1, motion_blur.u_attr0, attr0.handle, uint32_t(attr0.flags));
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bgfx::setTexture(2, motion_blur.u_attr1, attr1.handle, uint32_t(attr1.flags));
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bgfx::setTexture(3, motion_blur.u_noise, noise.handle, uint32_t(noise.flags));
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bgfx::setState(BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A | BGFX_STATE_DEPTH_TEST_ALWAYS);
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bgfx::setIndexBuffer(&idx);
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bgfx::setVertexBuffer(0, &vtx);
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bgfx::submit(view_id, motion_blur.prg_motion_blur);
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view_id++;
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}
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} // namespace hg
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