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33 lines
1007 B
C++
33 lines
1007 B
C++
// HARFANG(R) Copyright (C) 2021 Emmanuel Julien, NWNC HARFANG. Released under GPL/LGPL/Commercial Licence, see licence.txt for details.
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#pragma once
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#include "engine/render_pipeline.h"
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#include "foundation/rect.h"
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namespace hg {
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struct TAA {
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bgfx::ProgramHandle prg_taa = BGFX_INVALID_HANDLE;
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bgfx::UniformHandle u_color = BGFX_INVALID_HANDLE;
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bgfx::UniformHandle u_prv_color = BGFX_INVALID_HANDLE;
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bgfx::UniformHandle u_attr0 = BGFX_INVALID_HANDLE;
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bgfx::UniformHandle u_attr1 = BGFX_INVALID_HANDLE;
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};
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TAA CreateTAAFromFile(const char *path);
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TAA CreateTAAFromAssets(const char *path);
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void DestroyTAA(TAA &taa);
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/// @note input depth buffer must be in linear depth
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void ApplyTAA(bgfx::ViewId &view_id, const iRect &rect, const Texture &color, const Texture &prv_color, const Texture &attr0, const Texture &attr1,
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bgfx::FrameBufferHandle output, const TAA &taa);
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Vec2 TAAProjectionJitter8(int frame);
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Vec2 TAAProjectionJitter16(int frame);
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bool IsValid(const TAA &taa);
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} // namespace hg
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