harfang3d/harfang/engine/upsample.cpp
2021-12-15 20:23:12 +01:00

66 lines
2.5 KiB
C++

// HARFANG(R) Copyright (C) 2021 Emmanuel Julien, NWNC HARFANG. Released under GPL/LGPL/Commercial Licence, see licence.txt for details.
#include "engine/upsample.h"
#include "foundation/file_rw_interface.h"
#include "foundation/format.h"
#include "foundation/projection.h"
#include "engine/assets_rw_interface.h"
namespace hg {
bool IsValid(const Upsample &upsample) {
return bgfx::isValid(upsample.compute) && bgfx::isValid(upsample.u_input) && bgfx::isValid(upsample.u_attr_lo) && bgfx::isValid(upsample.u_attr_hi);
}
static Upsample _CreateUpsample(const Reader &ir, const ReadProvider &ip, const char *path) {
Upsample up;
up.compute = hg::LoadProgram(ir, ip, hg::format("%1/shader/aaa_upsample").arg(path));
up.u_input = bgfx::createUniform("u_input", bgfx::UniformType::Sampler);
up.u_attr_lo = bgfx::createUniform("u_attr_lo", bgfx::UniformType::Sampler);
up.u_attr_hi = bgfx::createUniform("u_attr_hi", bgfx::UniformType::Sampler);
if (!IsValid(up)) {
DestroyUpsample(up);
}
return up;
}
Upsample CreateUpsampleFromFile(const char *path) { return _CreateUpsample(g_file_reader, g_file_read_provider, path); }
Upsample CreateUpsampleFromAssets(const char *path) { return _CreateUpsample(g_assets_reader, g_assets_read_provider, path); }
void DestroyUpsample(Upsample &up) {
bgfx_Destroy(up.compute);
bgfx_Destroy(up.u_input);
bgfx_Destroy(up.u_attr_lo);
bgfx_Destroy(up.u_attr_hi);
}
void ComputeUpsample(bgfx::ViewId &view_id, const iRect &rect, const Texture &input, const Texture &attr_lo, const Texture &attr_hi, bgfx::FrameBufferHandle output, const Upsample &up) {
__ASSERT__(IsValid(up));
bgfx::TransientIndexBuffer idx;
bgfx::TransientVertexBuffer vtx;
CreateFullscreenQuad(idx, vtx);
float ortho[16];
memcpy(ortho, hg::to_bgfx(hg::Compute2DProjectionMatrix(0.f, 100.f, 1.f, 1.f, false)).data(), sizeof(float[16]));
bgfx::setViewName(view_id, "Upsample");
bgfx::setViewRect(view_id, rect.sx, rect.sy, GetWidth(rect), GetHeight(rect));
bgfx::setViewFrameBuffer(view_id, output);
bgfx::setViewTransform(view_id, NULL, ortho);
bgfx::setViewClear(view_id, BGFX_CLEAR_NONE, 0, 1.f, UINT8_MAX);
bgfx::setTexture(0, up.u_input, input.handle, uint32_t(input.flags));
bgfx::setTexture(1, up.u_attr_lo, attr_lo.handle, uint32_t(attr_lo.flags));
bgfx::setTexture(2, up.u_attr_hi, attr_hi.handle, uint32_t(attr_hi.flags));
bgfx::setState(BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A | BGFX_STATE_DEPTH_TEST_ALWAYS);
bgfx::setIndexBuffer(&idx);
bgfx::setVertexBuffer(0, &vtx);
bgfx::submit(view_id, up.compute);
view_id++;
}
} // namespace hg