harfang3d/harfang/engine/aaa_blur.cpp
2021-12-15 20:23:12 +01:00

91 lines
3.3 KiB
C++

// HARFANG(R) Copyright (C) 2021 Emmanuel Julien, NWNC HARFANG. Released under GPL/LGPL/Commercial Licence, see licence.txt for details.
#include "engine/aaa_blur.h"
#include "foundation/file_rw_interface.h"
#include "foundation/format.h"
#include "foundation/projection.h"
#include "engine/assets_rw_interface.h"
#define MAX_A_TROUS_ITERATIONS 3
namespace hg {
static AAABlur _CreateAAABlur(const Reader &ir, const ReadProvider &ip, const char *path) {
AAABlur aaa_blur;
aaa_blur.compute = hg::LoadProgram(ir, ip, hg::format("%1/shader/a_trous").arg(path));
aaa_blur.u_dir = bgfx::createUniform("u_dir", bgfx::UniformType::Vec4);
aaa_blur.u_sigma = bgfx::createUniform("u_sigma", bgfx::UniformType::Vec4);
aaa_blur.u_input = bgfx::createUniform("u_input", bgfx::UniformType::Sampler);
aaa_blur.u_attr0 = bgfx::createUniform("u_attr0", bgfx::UniformType::Sampler);
if (!IsValid(aaa_blur)) {
DestroyAAABlur(aaa_blur);
}
return aaa_blur;
}
AAABlur CreateAAABlurFromFile(const char *path) { return _CreateAAABlur(g_file_reader, g_file_read_provider, path); }
AAABlur CreateAAABlurFromAssets(const char *path) { return _CreateAAABlur(g_assets_reader, g_assets_read_provider, path); }
bool IsValid(const AAABlur &aaa_blur) {
return bgfx::isValid(aaa_blur.compute) && bgfx::isValid(aaa_blur.u_dir) && bgfx::isValid(aaa_blur.u_sigma) && bgfx::isValid(aaa_blur.u_input) &&
bgfx::isValid(aaa_blur.u_attr0);
}
void DestroyAAABlur(AAABlur &aaa_blur) {
bgfx_Destroy(aaa_blur.compute);
bgfx_Destroy(aaa_blur.u_dir);
bgfx_Destroy(aaa_blur.u_sigma);
bgfx_Destroy(aaa_blur.u_input);
bgfx_Destroy(aaa_blur.u_attr0);
}
void ComputeAAABlur(bgfx::ViewId &view_id, const iRect &rect, const Texture &attr0, bgfx::FrameBufferHandle fb0, bgfx::FrameBufferHandle fb1, const AAABlur &aaa_blur) {
__ASSERT__(IsValid(aaa_blur));
bgfx::TransientIndexBuffer idx;
bgfx::TransientVertexBuffer vtx;
CreateFullscreenQuad(idx, vtx);
float ortho[16];
memcpy(ortho, hg::to_bgfx(hg::Compute2DProjectionMatrix(0.f, 100.f, 1.f, 1.f, false)).data(), sizeof(float[16]));
float direction[5] = {0.f, 1.f, 0.f, 0.f, 0.f};
static const uint64_t texture_flags = 0 | BGFX_TEXTURE_RT | BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP;
bgfx::FrameBufferHandle source = fb0;
bgfx::FrameBufferHandle destination = fb1;
float sigma[4] = {0.3f * (12.f - 1.f) + 0.8f, 32.0f, 1.1f, 0.1f};
bgfx::setUniform(aaa_blur.u_sigma, sigma);
for (int j = 0; j < MAX_A_TROUS_ITERATIONS; j++)
{
for (int i = 0; i < 2; i++) {
bgfx::setViewName(view_id, "AAA blur");
bgfx::setViewRect(view_id, rect.sx, rect.sy, GetWidth(rect), GetHeight(rect));
bgfx::setViewFrameBuffer(view_id, destination);
bgfx::setViewTransform(view_id, NULL, ortho);
bgfx::setViewClear(view_id, BGFX_CLEAR_NONE, 0, 1.f, UINT8_MAX);
bgfx::setTexture(0, aaa_blur.u_input, bgfx::getTexture(source), uint32_t(texture_flags));
bgfx::setTexture(1, aaa_blur.u_attr0, attr0.handle, uint32_t(attr0.flags));
bgfx::setUniform(aaa_blur.u_dir, &direction[i^1]);
bgfx::setState(BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A | BGFX_STATE_DEPTH_TEST_ALWAYS);
bgfx::setIndexBuffer(&idx);
bgfx::setVertexBuffer(0, &vtx);
bgfx::submit(view_id, aaa_blur.compute);
view_id++;
bgfx::FrameBufferHandle tmp = source;
source = destination;
destination = tmp;
}
direction[1] *= 2.f;
}
}
} // namespace hg