harfang3d/harfang/engine/downsample.h
2021-12-15 20:23:12 +01:00

31 lines
970 B
C++

// HARFANG(R) Copyright (C) 2021 Emmanuel Julien, NWNC HARFANG. Released under GPL/LGPL/Commercial Licence, see licence.txt for details.
#pragma once
#include "engine/render_pipeline.h"
#include "foundation/rect.h"
namespace hg {
struct Downsample {
bgfx::ProgramHandle compute = BGFX_INVALID_HANDLE;
bgfx::UniformHandle u_color = BGFX_INVALID_HANDLE;
bgfx::UniformHandle u_attr0 = BGFX_INVALID_HANDLE; // xyz: normal, w: linear depth
bgfx::UniformHandle u_depth = BGFX_INVALID_HANDLE;
bgfx::FrameBufferHandle fb = BGFX_INVALID_HANDLE;
Texture color, attr0, depth;
};
Downsample CreateDownsampleFromFile(const char *path);
Downsample CreateDownsampleFromAssets(const char *path);
void DestroyDownsample(Downsample &downsample);
void ComputeDownsample(
bgfx::ViewId &view_id, const iRect &rect, const Texture &color, const Texture &attr0, const Texture &depth, const Downsample &downsample);
bool IsValid(const Downsample &downsample);
} // namespace hg