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Avancement séance

Control de turtle via la tablette
This commit is contained in:
HS-157 2024-03-16 20:05:43 +01:00
parent b4eab7c444
commit 77585a546b
1 changed files with 78 additions and 10 deletions

View File

@ -5,7 +5,7 @@ from itertools import count
from time import sleep
import arcade
# import cubito
import cubito
# Screen title and size
SCREEN_TITLE = "Cubito"
@ -51,13 +51,11 @@ BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
# Start from left side
START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
# Mat pos
X_MAT_POS = START_X + SCREEN_WIDTH / 2
Y_MAT_POS = TOP_Y
class Token(arcade.Sprite):
"""Token sprite"""
# Sprite from token type
sprite = {
"FORDWARD": "up",
"RIGHT": "r",
@ -127,18 +125,28 @@ class Cubito(arcade.Window):
self.mat_list = arcade.SpriteList()
for y in range(MAT_ROW):
for j in range(MAT_ROW):
# Create the top "play" piles
for x in range(MAT_COLUMN):
for i in range(MAT_COLUMN):
mat = Mat(MAT_WIDTH, MAT_HEIGHT)
mat.position = (
X_MAT_POS + X_SPACING_MAT * x,
Y_MAT_POS - Y_SPACING_MAT * y,
START_X + i * X_SPACING_MAT + SCREEN_WIDTH / 2,
TOP_Y - Y_SPACING_MAT * j,
)
self.mat_list.append(mat)
self.mat_function_list = arcade.SpriteList()
for j in range(MAT_ROW, MAT_ROW + MAT_FUNCTION_ROW):
# Create the top "play" piles
for i in range(MAT_COLUMN):
mat = Mat(MAT_WIDTH, MAT_HEIGHT, arcade.color.COOL_BLACK)
mat.position = (
START_X + i * X_SPACING_MAT + SCREEN_WIDTH / 2,
TOP_Y - Y_SPACING_MAT * j,
)
self.mat_function_list.append(mat)
# Sprite list with all the cards, no matter what pile they are in.
self.token_list = arcade.SpriteList()
@ -167,6 +175,18 @@ class Cubito(arcade.Window):
# Draw the tokens
self.token_list.draw()
# Draw token id in bottom left mat side
all_mat = list(self.mat_list) + list(self.mat_function_list)
for mat in all_mat:
size = 10
arcade.draw_text(
mat.id,
mat.left + size / 3,
mat.bottom + size / 3,
arcade.color.CHARTREUSE,
size,
)
def on_mouse_press(self, x, y, button, key_modifiers):
"""Called when the user presses a mouse button"""
# Get list of token when click
@ -185,10 +205,22 @@ class Cubito(arcade.Window):
if self.held_token is None:
return
# Release holdosert mat from held token
# Find the closert mat from held token
mat, distance = arcade.get_closest_sprite(self.held_token, self.mat_list)
reset_position = True
# Check collision between held token et the closert mat
if arcade.check_for_collision(self.held_token, mat):
# Set held token position on mat
self.held_token.position = mat.center_x, mat.center_y
reset_position = False
# Find the closert mat function from held token
mat, distance = arcade.get_closest_sprite(
self.held_token, self.mat_function_list
)
# Check collision between held token et the closert mat
if arcade.check_for_collision(self.held_token, mat):
# Set held token position on mat
@ -200,6 +232,7 @@ class Cubito(arcade.Window):
if reset_position:
self.held_token.position = self.held_token_original_position
# Release hold token
self.held_token = None
def on_mouse_motion(self, x, y, dx, dy):
@ -217,9 +250,16 @@ class Cubito(arcade.Window):
# Press « R » key
if symbol == arcade.key.R:
print("Restart !")
# Reset mat ids
Mat.ids = count(0)
# Relunch setup methode
self.setup()
# Press « S » key
if symbol == arcade.key.S:
# Run cubito
self.cubito()
# Press « Q » key
if symbol == arcade.key.Q:
print("Good bye !")
@ -228,7 +268,35 @@ class Cubito(arcade.Window):
def cubito(self, function=False):
"""Move cubito !"""
...
# Get list of mats
if function:
mats = self.mat_function_list
else:
mats = self.mat_list
for mat in mats:
# Find the closert token from mat
token, distance = arcade.get_closest_sprite(mat, self.token_list)
# Check collision between the closert token & mat
if arcade.check_for_collision(mat, token):
msg = token.type
print("> Move %s : %s" % (mat.id, msg))
if msg == "FORDWARD":
cubito.fordward()
elif msg == "LEFT":
cubito.left()
elif msg == "RIGHT":
cubito.right()
elif msg == "FUNCTION" and not function:
self.cubito(function=True)
elif msg == "PAUSE":
pass
else:
print("Unknow command")
else:
print("> Move %s :" % mat.id)
sleep(0.1)
def main():
"""Main method"""