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LPH-cubito/tablette_arcarde.py

115 lines
2.6 KiB
Python

"""
Cubito
"""
import arcade
# import cubito
# Screen title and size
SCREEN_TITLE = "Cubito"
SCREEN_WIDTH = 500
SCREEN_HEIGHT = 500
# Margin between mat & screen side
VERTICAL_MARGIN_PERCENT = 0.10
HORIZONTAL_MARGIN_PERCENT = 0.10
# Token size
TOKEN_SCALE = 0.5
TOKEN_HEIGHT = 75 * TOKEN_SCALE
TOKEN_WIDTH = 75 * TOKEN_SCALE
# Space between tokens
X_SPACING_TOKEN = TOKEN_WIDTH + TOKEN_WIDTH * HORIZONTAL_MARGIN_PERCENT
Y_SPACING_TOKEN = TOKEN_HEIGHT + TOKEN_HEIGHT * VERTICAL_MARGIN_PERCENT
# List of token types
TOKEN_TYPES = ["FORDWARD", "RIGHT", "LEFT", "PAUSE", "FUNCTION"]
# Mat size
MAT_PERCENT_OVERSIZE = 1.25
MAT_HEIGHT = int(TOKEN_HEIGHT * MAT_PERCENT_OVERSIZE)
MAT_WIDTH = int(TOKEN_WIDTH * MAT_PERCENT_OVERSIZE)
# Number of column & row mat
MAT_COLUMN = 4
MAT_ROW = 4
MAT_FUNCTION_ROW = 2
# Space between mats
X_SPACING_MAT = MAT_WIDTH + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
Y_SPACING_MAT = MAT_HEIGHT + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
# Top for mats
TOP_Y = SCREEN_HEIGHT - MAT_HEIGHT - MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
# Bottom for tokens
BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
# Start from left side
START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
class Cubito(arcade.Window):
"""Main application class"""
def __init__(self):
# Init parent class
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
# Set background color
arcade.set_background_color(arcade.color.AMAZON)
# List of tokens
self.token_list = None
# Hold token
self.held_token = None
# Origin pos for hold token
self.held_token_original_position = None
# List of mats
self.mat_list = None
# List of mats function
self.mat_function_list = None
def setup(self):
"""Set up the game"""
...
def on_draw(self):
"""Render the screen"""
# Clear the screen
arcade.start_render()
def on_mouse_press(self, x, y, button, key_modifiers):
"""Called when the user presses a mouse button"""
...
def on_mouse_release(self, x, y, button, modifiers):
"""Called when the user presses a mouse button"""
...
def on_mouse_motion(self, x, y, dx, dy):
"""Called when the user moves the mouse"""
...
def on_key_press(self, symbol, modifiers):
"""Called when the user presses key"""
...
def cubito(self, function=False):
"""Move cubito !"""
...
def main():
"""Main method"""
window = Cubito()
window.setup()
arcade.run()
if __name__ == "__main__":
main()