forked from MDL29/LPH-cubito
Avancement de la scéance
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14eaf2aa88
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@ -58,12 +58,18 @@ Y_MAT_POS = TOP_Y
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class Token(arcade.Sprite):
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"""Token sprite"""
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sprite = {}
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sprite = {
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"FORDWARD": "up",
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"RIGHT": "r",
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"LEFT": "l",
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"PAUSE": "pause_square",
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"FUNCTION": "hamburger",
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}
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def __init__(self, token_type, scale=1):
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"""Token constructor"""
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# Type of token
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self.type = None
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self.type = token_type
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# Get sprite for type of token
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self.image_file_name = (
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":resources:onscreen_controls/shaded_dark/%s.png"
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@ -179,7 +185,21 @@ class Cubito(arcade.Window):
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if self.held_token is None:
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return
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# Release hold token
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# Release holdosert mat from held token
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mat, distance = arcade.get_closest_sprite(self.held_token, self.mat_list)
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reset_position = True
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# Check collision between held token et the closert mat
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if arcade.check_for_collision(self.held_token, mat):
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# Set held token position on mat
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self.held_token.position = mat.center_x, mat.center_y
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reset_position = False
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# If no collision between held token et the closert mat, reset held token position
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if reset_position:
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self.held_token.position = self.held_token_original_position
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self.held_token = None
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def on_mouse_motion(self, x, y, dx, dy):
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