forked from MDL29/LPH-cubito
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@ -286,16 +286,6 @@ class Cubito(arcade.Window):
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print("Restart !")
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if symbol == arcade.key.S:
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# for mat in self.mat_list:
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# token, distance = arcade.get_closest_sprite(mat, self.token_list)
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# if arcade.check_for_collision(token, mat):
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# instruction = str(token.token_type).upper()
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# if instruction == "UP":
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# instruction = "FORWORD"
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# cubito.mouvement(instruction)
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# print(instruction)
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for mat in self.mat_list:
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token, distance = arcade.get_closest_sprite(mat, self.token_list)
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