forked from MDL29/LPH-cubito
#2: Add check collision for token and matrice: unit tests.
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@ -2,6 +2,9 @@
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Cubito
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"""
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from itertools import count
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from time import sleep
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import arcade
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# import cubito
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@ -25,6 +28,8 @@ Y_SPACING_TOKEN = TOKEN_HEIGHT + TOKEN_HEIGHT * VERTICAL_MARGIN_PERCENT
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# List of token types
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TOKEN_TYPES = ["FORDWARD", "RIGHT", "LEFT", "PAUSE", "FUNCTION"]
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TOKEN_TYPES_DICT = {"FORDWARD":"up", "RIGHT":"right", "LEFT":"left", "PAUSE":"pause_square",
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"FUNCTION":"star_round"}
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# Mat size
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MAT_PERCENT_OVERSIZE = 1.25
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@ -49,6 +54,10 @@ BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
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# Start from left side
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START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
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# Mat pos
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X_MAT_POS = START_X + SCREEN_WIDTH / 2
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Y_MAT_POS = TOP_Y
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class Cubito(arcade.Window):
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"""Main application class"""
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@ -76,33 +85,143 @@ class Cubito(arcade.Window):
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def setup(self):
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"""Set up the game"""
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...
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# --- Create the mats the cards go on.
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# Sprite list with all the mats tha cards lay on.
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self.mat_list: arcade.SpriteList = arcade.SpriteList()
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for y in range(MAT_ROW):
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# Create the top "play" piles
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for x in range(MAT_COLUMN):
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mat = Mat(MAT_WIDTH, MAT_HEIGHT)
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mat.position = (
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X_MAT_POS + X_SPACING_MAT * x,
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Y_MAT_POS - Y_SPACING_MAT * y
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)
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self.mat_list.append(mat)
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self.mat_function_list = arcade.SpriteList()
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# List of cards we are dragging with the mouse
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self.held_token = []
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# Original location of cards we are dragging with the mouse in case
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# they have to go back.
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self.held_token_original_position = []
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# Sprite list with all the cards, no matter what pile they are in.
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self.token_list = arcade.SpriteList()
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# Create every token type
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i = 0
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for token in TOKEN_TYPES:
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one_token = Token(TOKEN_TYPES_DICT[token], TOKEN_SCALE)
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one_token.position = START_X + i * X_SPACING_TOKEN, BOTTOM_Y
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self.token_list.append(one_token)
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i += 1
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def on_draw(self):
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"""Render the screen"""
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# Clear the screen
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arcade.start_render()
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# Draw the mats
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self.mat_list.draw()
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# Draw the mats function
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self.mat_function_list.draw()
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# Draw the tokens
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self.token_list.draw()
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def on_mouse_press(self, x, y, button, key_modifiers):
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"""Called when the user presses a mouse button"""
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...
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# Get list of cards we've clicked on
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tokens = arcade.get_sprites_at_point((x, y), self.token_list)
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# Have we clicked on a card?
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if len(tokens) > 0:
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# Might be a stack of cards, get the top one
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primary_token = tokens[-1]
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# All other cases, grab the face-up card we are clicking on
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self.held_token = [primary_token]
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# Save the position
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self.held_token_original_position = [self.held_token[0].position]
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def on_mouse_release(self, x, y, button, modifiers):
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"""Called when the user presses a mouse button"""
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...
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# If we don't have any cards, who cares
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if len(self.held_token) == 0:
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return
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one_case_mat, distance = arcade.get_closest_sprite(self.held_token[0], self.mat_list)
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if arcade.check_for_collision(self.held_token[0], one_case_mat):
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self.held_token[0].position = one_case_mat.position
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# We are no longer holding cards
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self.held_token = []
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def on_mouse_motion(self, x, y, dx, dy):
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"""Called when the user moves the mouse"""
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...
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# If we are holding cards, move them with the mouse
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for token in self.held_token:
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token.center_x += dx
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token.center_y += dy
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def on_key_press(self, symbol, modifiers):
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"""Called when the user presses key"""
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...
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# Press « R » key
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if symbol == arcade.key.R:
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print("Restart !")
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# Relunch setup methode
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self.setup()
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# Press « Q » key
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if symbol == arcade.key.Q:
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print("Good bye !")
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# Exit
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arcade.exit()
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def cubito(self, function=False):
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"""Move cubito !"""
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...
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class Token(arcade.Sprite):
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""" Token sprite """
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def __init__(self, token_type, scale=1):
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""" Token constructor """
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# Attributes for token type
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self.token_type = token_type
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# Image to use for the sprite when face up
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self.image_file_name = f":resources:onscreen_controls/shaded_dark/{self.token_type}.png"
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# Call the parent
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super().__init__(self.image_file_name, scale, hit_box_algorithm="None")
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class Mat(arcade.SpriteSolidColor):
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"""Mat sprite"""
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# Count instance mat classes
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ids = count(0)
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def __init__(self, wigth, height, color=arcade.csscolor.DARK_OLIVE_GREEN):
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# Get id from number of instance classes
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self.id = next(self.ids)
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# Init parent class
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super().__init__(wigth, height, color)
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def main():
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"""Main method"""
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window = Cubito()
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