python-docs-fr/howto/unicode.po
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# Copyright (C) 2001-2018, Python Software Foundation
# For licence information, see README file.
#
msgid ""
msgstr ""
"Project-Id-Version: Python 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-04-10 09:35+0200\n"
"PO-Revision-Date: 2019-03-04 16:43+0100\n"
"Last-Translator: Mathieu Dupuy <deronnax@gmail.com>\n"
"Language-Team: FRENCH <traductions@lists.afpy.org>\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: POEdit 2.2\n"
#: ../Doc/howto/unicode.rst:5
msgid "Unicode HOWTO"
msgstr "Guide Unicode"
#: ../Doc/howto/unicode.rst:0
msgid "Release"
msgstr "Version"
#: ../Doc/howto/unicode.rst:7
msgid "1.12"
msgstr "1.12"
#: ../Doc/howto/unicode.rst:9
#, fuzzy
msgid ""
"This HOWTO discusses Python's support for the Unicode specification for "
"representing textual data, and explains various problems that people "
"commonly encounter when trying to work with Unicode."
msgstr ""
"Ce HOWTO décrit le support d'Unicode par Python et explique les différents "
"problèmes généralement rencontrés par les utilisateurs qui travaillent avec "
"Unicode."
#: ../Doc/howto/unicode.rst:15
msgid "Introduction to Unicode"
msgstr "Introduction à Unicode"
#: ../Doc/howto/unicode.rst:18
msgid "Definitions"
msgstr "Définitions"
#: ../Doc/howto/unicode.rst:20
msgid ""
"Today's programs need to be able to handle a wide variety of characters. "
"Applications are often internationalized to display messages and output in a "
"variety of user-selectable languages; the same program might need to output "
"an error message in English, French, Japanese, Hebrew, or Russian. Web "
"content can be written in any of these languages and can also include a "
"variety of emoji symbols. Python's string type uses the Unicode Standard for "
"representing characters, which lets Python programs work with all these "
"different possible characters."
msgstr ""
#: ../Doc/howto/unicode.rst:30
msgid ""
"Unicode (https://www.unicode.org/) is a specification that aims to list "
"every character used by human languages and give each character its own "
"unique code. The Unicode specifications are continually revised and updated "
"to add new languages and symbols."
msgstr ""
#: ../Doc/howto/unicode.rst:35
#, fuzzy
msgid ""
"A **character** is the smallest possible component of a text. 'A', 'B', "
"'C', etc., are all different characters. So are 'È' and 'Í'. Characters "
"vary depending on the language or context you're talking about. For "
"example, there's a character for \"Roman Numeral One\", '', that's separate "
"from the uppercase letter 'I'. They'll usually look the same, but these are "
"two different characters that have different meanings."
msgstr ""
"Un **caractère** est le plus petit composant possible d'un texte. « A », "
 B », « C », etc., sont tous des caractères différents. Ainsi sont « È » "
"et « Í ». Les caractères sont des abstractions, et varient en fonction de "
"la langue ou le contexte dont vous parlez. Par exemple, le symbole pour "
"ohms (Ω) est généralement dessiné comme la lettre majuscule Omega (Ω) dans "
"l'alphabet grec (ils peuvent même être les mêmes dans certaines polices), "
"mais ce sont deux caractères différents qui ont des significations "
"différentes."
#: ../Doc/howto/unicode.rst:42
#, fuzzy
msgid ""
"The Unicode standard describes how characters are represented by **code "
"points**. A code point value is an integer in the range 0 to 0x10FFFF "
"(about 1.1 million values, with some 110 thousand assigned so far). In the "
"standard and in this document, a code point is written using the notation ``U"
"+265E`` to mean the character with value ``0x265e`` (9,822 in decimal)."
msgstr ""
"Le standard Unicode décrit la façon dont les caractères sont représentés par "
"des **points de code**. Un point de code est une valeur entière, "
"généralement notée en base 16. Dans la norme, un point de code est écrit en "
"utilisant la notation ``U+12CA`` pour signifier le caractère dont la valeur "
"est ``0x12ca`` (4 810 en décimal). La norme Unicode contient un grand "
"nombre de tableaux répertoriant les caractères et leurs points de code "
"correspondants :"
#: ../Doc/howto/unicode.rst:49
msgid ""
"The Unicode standard contains a lot of tables listing characters and their "
"corresponding code points:"
msgstr ""
#: ../Doc/howto/unicode.rst:70
#, fuzzy
msgid ""
"Strictly, these definitions imply that it's meaningless to say 'this is "
"character ``U+265E``'. ``U+265E`` is a code point, which represents some "
"particular character; in this case, it represents the character 'BLACK CHESS "
"KNIGHT', '♞'. In informal contexts, this distinction between code points "
"and characters will sometimes be forgotten."
msgstr ""
"De manière stricte, ces définitions impliquent qu'il est inutile de dire "
 cest le caractère ``U+12CA`` ». ``U+12CA`` est un point de code, qui "
"représente un caractère particulier ; dans ce cas, il représente le "
"caractère « ETHIOPIC SYLLABLE WI ». Dans des contextes informels, cette "
"distinction entre les points de code et les caractères est parfois oubliée."
#: ../Doc/howto/unicode.rst:77
msgid ""
"A character is represented on a screen or on paper by a set of graphical "
"elements that's called a **glyph**. The glyph for an uppercase A, for "
"example, is two diagonal strokes and a horizontal stroke, though the exact "
"details will depend on the font being used. Most Python code doesn't need "
"to worry about glyphs; figuring out the correct glyph to display is "
"generally the job of a GUI toolkit or a terminal's font renderer."
msgstr ""
"Un caractère est représenté sur un écran ou sur papier par un ensemble "
"déléments graphiques appelé un **glyphe**. Le glyphe pour un A majuscule, "
"par exemple, est constitué de deux traits en diagonale et dun trait "
"horizontal, bien que les détails exacts dépendent de la police utilisée. La "
"plupart du code Python na pas besoin de sinquiéter des glyphes ; "
"déterminer le bon glyphe à afficher est généralement le travail dune "
"bibliothèque graphique ou du moteur de rendu des polices dun terminal."
#: ../Doc/howto/unicode.rst:86
msgid "Encodings"
msgstr "Encodages"
#: ../Doc/howto/unicode.rst:88
#, fuzzy
msgid ""
"To summarize the previous section: a Unicode string is a sequence of code "
"points, which are numbers from 0 through ``0x10FFFF`` (1,114,111 decimal). "
"This sequence of code points needs to be represented in memory as a set of "
"**code units**, and **code units** are then mapped to 8-bit bytes. The "
"rules for translating a Unicode string into a sequence of bytes are called a "
"**character encoding**, or just an **encoding**."
msgstr ""
"Pour résumer la section précédente : une chaîne Unicode est une séquence de "
"points de code, qui sont des nombres de 0 à ``0x10FFFF`` (1 114 111 en "
"décimal). Cette séquence doit être représentée sous la forme d'un ensemble "
"d'octets (c'est à dire, de valeur comprise entre 0 et 255) en mémoire. Les "
"règles de traduction d'une chaîne Unicode en une séquence d'octets sont "
"appelées un **encodage**."
#: ../Doc/howto/unicode.rst:96
#, fuzzy
msgid ""
"The first encoding you might think of is using 32-bit integers as the code "
"unit, and then using the CPU's representation of 32-bit integers. In this "
"representation, the string \"Python\" might look like this:"
msgstr ""
"Le premier encodage auquel vous pouvez penser est un tableau dentiers sur "
"32 bits. Dans cette représentation, la chaîne « Python » ressemble à ceci:"
#: ../Doc/howto/unicode.rst:106
msgid ""
"This representation is straightforward but using it presents a number of "
"problems."
msgstr ""
"Cette représentation est simple mais son utilisation pose un certain nombre "
"de problèmes."
#: ../Doc/howto/unicode.rst:109
msgid "It's not portable; different processors order the bytes differently."
msgstr ""
"Elle nest pas portable ; des processeurs différents ordonnent les octets "
"différemment."
#: ../Doc/howto/unicode.rst:111
msgid ""
"It's very wasteful of space. In most texts, the majority of the code points "
"are less than 127, or less than 255, so a lot of space is occupied by "
"``0x00`` bytes. The above string takes 24 bytes compared to the 6 bytes "
"needed for an ASCII representation. Increased RAM usage doesn't matter too "
"much (desktop computers have gigabytes of RAM, and strings aren't usually "
"that large), but expanding our usage of disk and network bandwidth by a "
"factor of 4 is intolerable."
msgstr ""
"Elle gâche beaucoup d'espace. Dans la plupart des textes, la majorité des "
"points de code sont inférieurs à 127, ou à 255, donc beaucoup d'espace est "
"occupé par des octets ``0x00``. La chaîne ci-dessus prend 24 octets par "
"rapport aux 6 octets nécessaires pour une représentation en ASCII. "
"L'utilisation supplémentaire de RAM n'a pas trop d'importance (les "
"ordinateurs de bureau ont des gigaoctets de RAM, et les chaînes ne sont "
"généralement pas si grandes que ça), mais l'accroissement de notre "
"utilisation du disque et de la bande passante réseau par un facteur de 4 est "
"intolérable."
#: ../Doc/howto/unicode.rst:119
msgid ""
"It's not compatible with existing C functions such as ``strlen()``, so a new "
"family of wide string functions would need to be used."
msgstr ""
"Elle nest pas compatible avec les fonctions C existantes telles que "
"``strlen()``, il faudrait donc utiliser une nouvelle famille de fonctions, "
"celle des chaînes larges (*wide strings*)."
#: ../Doc/howto/unicode.rst:122
msgid ""
"Therefore this encoding isn't used very much, and people instead choose "
"other encodings that are more efficient and convenient, such as UTF-8."
msgstr ""
#: ../Doc/howto/unicode.rst:125
#, fuzzy
msgid ""
"UTF-8 is one of the most commonly used encodings, and Python often defaults "
"to using it. UTF stands for \"Unicode Transformation Format\", and the '8' "
"means that 8-bit values are used in the encoding. (There are also UTF-16 "
"and UTF-32 encodings, but they are less frequently used than UTF-8.) UTF-8 "
"uses the following rules:"
msgstr ""
"UTF-8 est lun des encodages les plus couramment utilisés. UTF signifie "
 Unicode Transformation Format » (format de transformation Unicode) et "
 8 » signifie que des nombres à 8 bits sont utilisés dans l'encodage. (Il "
"existe également des codages UTF-16 et UTF-32, mais ils sont moins souvent "
"utilisés que UTF-8.) UTF-8 utilise les règles suivantes :"
#: ../Doc/howto/unicode.rst:131
msgid ""
"If the code point is < 128, it's represented by the corresponding byte value."
msgstr ""
"Si le point de code est < 128, chaque octet est identique à la valeur du "
"point de code."
#: ../Doc/howto/unicode.rst:132
msgid ""
"If the code point is >= 128, it's turned into a sequence of two, three, or "
"four bytes, where each byte of the sequence is between 128 and 255."
msgstr ""
"Si le point de code est ≥ 128, il est transformé en une séquence de deux, "
"trois ou quatre octets, où chaque octet de la séquence est compris entre 128 "
"et 255."
#: ../Doc/howto/unicode.rst:135
msgid "UTF-8 has several convenient properties:"
msgstr "UTF-8 a plusieurs propriétés intéressantes :"
#: ../Doc/howto/unicode.rst:137
msgid "It can handle any Unicode code point."
msgstr "Il peut gérer n'importe quel point de code Unicode."
#: ../Doc/howto/unicode.rst:138
msgid ""
"A Unicode string is turned into a sequence of bytes containing no embedded "
"zero bytes. This avoids byte-ordering issues, and means UTF-8 strings can "
"be processed by C functions such as ``strcpy()`` and sent through protocols "
"that can't handle zero bytes."
msgstr ""
"Une chaîne Unicode est transformée en une séquence d'octets ne contenant "
"aucun octet *zéro*. Cela évite les problèmes d'*endianness* et signifie que "
"les chaînes UTF-8 peuvent être traitées par des fonctions C telles que "
"``strcpy()`` et envoyées via des protocoles qui ne peuvent pas gérer les "
"octets *zéro*."
#: ../Doc/howto/unicode.rst:142
msgid "A string of ASCII text is also valid UTF-8 text."
msgstr "Une chaîne de texte ASCII est également un texte UTF-8 valide."
#: ../Doc/howto/unicode.rst:143
msgid ""
"UTF-8 is fairly compact; the majority of commonly used characters can be "
"represented with one or two bytes."
msgstr ""
"UTF-8 est assez compact. La majorité des caractères couramment utilisés "
"peuvent être représentés avec un ou deux octets."
#: ../Doc/howto/unicode.rst:145
msgid ""
"If bytes are corrupted or lost, it's possible to determine the start of the "
"next UTF-8-encoded code point and resynchronize. It's also unlikely that "
"random 8-bit data will look like valid UTF-8."
msgstr ""
"Si des octets sont corrompus ou perdus, il est possible de déterminer le "
"début du prochain point de code encodé en UTF-8 et de se resynchroniser. Il "
"est également improbable que des données 8-bits aléatoires ressemblent à du "
"UTF-8 valide."
#: ../Doc/howto/unicode.rst:152 ../Doc/howto/unicode.rst:508
#: ../Doc/howto/unicode.rst:729
msgid "References"
msgstr "Références"
#: ../Doc/howto/unicode.rst:154
msgid ""
"The `Unicode Consortium site <http://www.unicode.org>`_ has character "
"charts, a glossary, and PDF versions of the Unicode specification. Be "
"prepared for some difficult reading. `A chronology <http://www.unicode.org/"
"history/>`_ of the origin and development of Unicode is also available on "
"the site."
msgstr ""
#: ../Doc/howto/unicode.rst:159
msgid ""
"On the Computerphile Youtube channel, Tom Scott briefly `discusses the "
"history of Unicode and UTF-8 <https://www.youtube.com/watch?v=MijmeoH9LT4>` "
"(9 minutes 36 seconds)."
msgstr ""
#: ../Doc/howto/unicode.rst:163
msgid ""
"To help understand the standard, Jukka Korpela has written `an introductory "
"guide <http://jkorpela.fi/unicode/guide.html>`_ to reading the Unicode "
"character tables."
msgstr ""
#: ../Doc/howto/unicode.rst:167
msgid ""
"Another `good introductory article <https://www.joelonsoftware."
"com/2003/10/08/the-absolute-minimum-every-software-developer-absolutely-"
"positively-must-know-about-unicode-and-character-sets-no-excuses/>`_ was "
"written by Joel Spolsky. If this introduction didn't make things clear to "
"you, you should try reading this alternate article before continuing."
msgstr ""
#: ../Doc/howto/unicode.rst:172
msgid ""
"Wikipedia entries are often helpful; see the entries for \"`character "
"encoding <https://en.wikipedia.org/wiki/Character_encoding>`_\" and `UTF-8 "
"<https://en.wikipedia.org/wiki/UTF-8>`_, for example."
msgstr ""
#: ../Doc/howto/unicode.rst:178
msgid "Python's Unicode Support"
msgstr ""
#: ../Doc/howto/unicode.rst:180
msgid ""
"Now that you've learned the rudiments of Unicode, we can look at Python's "
"Unicode features."
msgstr ""
#: ../Doc/howto/unicode.rst:184
msgid "The String Type"
msgstr ""
#: ../Doc/howto/unicode.rst:186
msgid ""
"Since Python 3.0, the language's :class:`str` type contains Unicode "
"characters, meaning any string created using ``\"unicode rocks!\"``, "
"``'unicode rocks!'``, or the triple-quoted string syntax is stored as "
"Unicode."
msgstr ""
#: ../Doc/howto/unicode.rst:190
msgid ""
"The default encoding for Python source code is UTF-8, so you can simply "
"include a Unicode character in a string literal::"
msgstr ""
#: ../Doc/howto/unicode.rst:200
msgid ""
"Side note: Python 3 also supports using Unicode characters in identifiers::"
msgstr ""
#: ../Doc/howto/unicode.rst:206
msgid ""
"If you can't enter a particular character in your editor or want to keep the "
"source code ASCII-only for some reason, you can also use escape sequences in "
"string literals. (Depending on your system, you may see the actual capital-"
"delta glyph instead of a \\u escape.) ::"
msgstr ""
#: ../Doc/howto/unicode.rst:218
msgid ""
"In addition, one can create a string using the :func:`~bytes.decode` method "
"of :class:`bytes`. This method takes an *encoding* argument, such as "
"``UTF-8``, and optionally an *errors* argument."
msgstr ""
#: ../Doc/howto/unicode.rst:222
msgid ""
"The *errors* argument specifies the response when the input string can't be "
"converted according to the encoding's rules. Legal values for this argument "
"are ``'strict'`` (raise a :exc:`UnicodeDecodeError` exception), "
"``'replace'`` (use ``U+FFFD``, ``REPLACEMENT CHARACTER``), ``'ignore'`` "
"(just leave the character out of the Unicode result), or "
"``'backslashreplace'`` (inserts a ``\\xNN`` escape sequence). The following "
"examples show the differences::"
msgstr ""
#: ../Doc/howto/unicode.rst:242
msgid ""
"Encodings are specified as strings containing the encoding's name. Python "
"comes with roughly 100 different encodings; see the Python Library Reference "
"at :ref:`standard-encodings` for a list. Some encodings have multiple "
"names; for example, ``'latin-1'``, ``'iso_8859_1'`` and ``'8859``' are all "
"synonyms for the same encoding."
msgstr ""
#: ../Doc/howto/unicode.rst:248
msgid ""
"One-character Unicode strings can also be created with the :func:`chr` built-"
"in function, which takes integers and returns a Unicode string of length 1 "
"that contains the corresponding code point. The reverse operation is the "
"built-in :func:`ord` function that takes a one-character Unicode string and "
"returns the code point value::"
msgstr ""
#: ../Doc/howto/unicode.rst:260
msgid "Converting to Bytes"
msgstr ""
#: ../Doc/howto/unicode.rst:262
msgid ""
"The opposite method of :meth:`bytes.decode` is :meth:`str.encode`, which "
"returns a :class:`bytes` representation of the Unicode string, encoded in "
"the requested *encoding*."
msgstr ""
#: ../Doc/howto/unicode.rst:266
msgid ""
"The *errors* parameter is the same as the parameter of the :meth:`~bytes."
"decode` method but supports a few more possible handlers. As well as "
"``'strict'``, ``'ignore'``, and ``'replace'`` (which in this case inserts a "
"question mark instead of the unencodable character), there is also "
"``'xmlcharrefreplace'`` (inserts an XML character reference), "
"``backslashreplace`` (inserts a ``\\uNNNN`` escape sequence) and "
"``namereplace`` (inserts a ``\\N{...}`` escape sequence)."
msgstr ""
#: ../Doc/howto/unicode.rst:274
msgid "The following example shows the different results::"
msgstr ""
#: ../Doc/howto/unicode.rst:295
msgid ""
"The low-level routines for registering and accessing the available encodings "
"are found in the :mod:`codecs` module. Implementing new encodings also "
"requires understanding the :mod:`codecs` module. However, the encoding and "
"decoding functions returned by this module are usually more low-level than "
"is comfortable, and writing new encodings is a specialized task, so the "
"module won't be covered in this HOWTO."
msgstr ""
#: ../Doc/howto/unicode.rst:304
msgid "Unicode Literals in Python Source Code"
msgstr ""
#: ../Doc/howto/unicode.rst:306
msgid ""
"In Python source code, specific Unicode code points can be written using the "
"``\\u`` escape sequence, which is followed by four hex digits giving the "
"code point. The ``\\U`` escape sequence is similar, but expects eight hex "
"digits, not four::"
msgstr ""
#: ../Doc/howto/unicode.rst:318
msgid ""
"Using escape sequences for code points greater than 127 is fine in small "
"doses, but becomes an annoyance if you're using many accented characters, as "
"you would in a program with messages in French or some other accent-using "
"language. You can also assemble strings using the :func:`chr` built-in "
"function, but this is even more tedious."
msgstr ""
#: ../Doc/howto/unicode.rst:324
msgid ""
"Ideally, you'd want to be able to write literals in your language's natural "
"encoding. You could then edit Python source code with your favorite editor "
"which would display the accented characters naturally, and have the right "
"characters used at runtime."
msgstr ""
#: ../Doc/howto/unicode.rst:329
msgid ""
"Python supports writing source code in UTF-8 by default, but you can use "
"almost any encoding if you declare the encoding being used. This is done by "
"including a special comment as either the first or second line of the source "
"file::"
msgstr ""
#: ../Doc/howto/unicode.rst:339
msgid ""
"The syntax is inspired by Emacs's notation for specifying variables local to "
"a file. Emacs supports many different variables, but Python only supports "
"'coding'. The ``-*-`` symbols indicate to Emacs that the comment is "
"special; they have no significance to Python but are a convention. Python "
"looks for ``coding: name`` or ``coding=name`` in the comment."
msgstr ""
#: ../Doc/howto/unicode.rst:345
msgid ""
"If you don't include such a comment, the default encoding used will be UTF-8 "
"as already mentioned. See also :pep:`263` for more information."
msgstr ""
#: ../Doc/howto/unicode.rst:350
msgid "Unicode Properties"
msgstr ""
#: ../Doc/howto/unicode.rst:352
msgid ""
"The Unicode specification includes a database of information about code "
"points. For each defined code point, the information includes the "
"character's name, its category, the numeric value if applicable (for "
"characters representing numeric concepts such as the Roman numerals, "
"fractions such as one-third and four-fifths, etc.). There are also display-"
"related properties, such as how to use the code point in bidirectional text."
msgstr ""
#: ../Doc/howto/unicode.rst:360
msgid ""
"The following program displays some information about several characters, "
"and prints the numeric value of one particular character::"
msgstr ""
#: ../Doc/howto/unicode.rst:374
msgid "When run, this prints:"
msgstr ""
#: ../Doc/howto/unicode.rst:385
msgid ""
"The category codes are abbreviations describing the nature of the character. "
"These are grouped into categories such as \"Letter\", \"Number\", "
"\"Punctuation\", or \"Symbol\", which in turn are broken up into "
"subcategories. To take the codes from the above output, ``'Ll'`` means "
"'Letter, lowercase', ``'No'`` means \"Number, other\", ``'Mn'`` is \"Mark, "
"nonspacing\", and ``'So'`` is \"Symbol, other\". See `the General Category "
"Values section of the Unicode Character Database documentation <http://www."
"unicode.org/reports/tr44/#General_Category_Values>`_ for a list of category "
"codes."
msgstr ""
#: ../Doc/howto/unicode.rst:396
msgid "Comparing Strings"
msgstr ""
#: ../Doc/howto/unicode.rst:398
msgid ""
"Unicode adds some complication to comparing strings, because the same set of "
"characters can be represented by different sequences of code points. For "
"example, a letter like 'ê' can be represented as a single code point U+00EA, "
"or as U+0065 U+0302, which is the code point for 'e' followed by a code "
"point for 'COMBINING CIRCUMFLEX ACCENT'. These will produce the same output "
"when printed, but one is a string of length 1 and the other is of length 2."
msgstr ""
#: ../Doc/howto/unicode.rst:406
msgid ""
"One tool for a case-insensitive comparison is the :meth:`~str.casefold` "
"string method that converts a string to a case-insensitive form following an "
"algorithm described by the Unicode Standard. This algorithm has special "
"handling for characters such as the German letter 'ß' (code point U+00DF), "
"which becomes the pair of lowercase letters 'ss'."
msgstr ""
#: ../Doc/howto/unicode.rst:419
msgid ""
"A second tool is the :mod:`unicodedata` module's :func:`~unicodedata."
"normalize` function that converts strings to one of several normal forms, "
"where letters followed by a combining character are replaced with single "
"characters. :func:`normalize` can be used to perform string comparisons "
"that won't falsely report inequality if two strings use combining characters "
"differently:"
msgstr ""
#: ../Doc/howto/unicode.rst:442
msgid "When run, this outputs:"
msgstr ""
#: ../Doc/howto/unicode.rst:451
msgid ""
"The first argument to the :func:`~unicodedata.normalize` function is a "
"string giving the desired normalization form, which can be one of 'NFC', "
"'NFKC', 'NFD', and 'NFKD'."
msgstr ""
#: ../Doc/howto/unicode.rst:455
msgid "The Unicode Standard also specifies how to do caseless comparisons::"
msgstr ""
#: ../Doc/howto/unicode.rst:471
msgid ""
"This will print ``True``. (Why is :func:`NFD` invoked twice? Because there "
"are a few characters that make :meth:`casefold` return a non-normalized "
"string, so the result needs to be normalized again. See section 3.13 of the "
"Unicode Standard for a discussion and an example.)"
msgstr ""
#: ../Doc/howto/unicode.rst:478
msgid "Unicode Regular Expressions"
msgstr ""
#: ../Doc/howto/unicode.rst:480
msgid ""
"The regular expressions supported by the :mod:`re` module can be provided "
"either as bytes or strings. Some of the special character sequences such as "
"``\\d`` and ``\\w`` have different meanings depending on whether the pattern "
"is supplied as bytes or a string. For example, ``\\d`` will match the "
"characters ``[0-9]`` in bytes but in strings will match any character that's "
"in the ``'Nd'`` category."
msgstr ""
#: ../Doc/howto/unicode.rst:487
msgid ""
"The string in this example has the number 57 written in both Thai and Arabic "
"numerals::"
msgstr ""
#: ../Doc/howto/unicode.rst:497
msgid ""
"When executed, ``\\d+`` will match the Thai numerals and print them out. If "
"you supply the :const:`re.ASCII` flag to :func:`~re.compile`, ``\\d+`` will "
"match the substring \"57\" instead."
msgstr ""
#: ../Doc/howto/unicode.rst:501
msgid ""
"Similarly, ``\\w`` matches a wide variety of Unicode characters but only "
"``[a-zA-Z0-9_]`` in bytes or if :const:`re.ASCII` is supplied, and ``\\s`` "
"will match either Unicode whitespace characters or ``[ \\t\\n\\r\\f\\v]``."
msgstr ""
#: ../Doc/howto/unicode.rst:512
msgid "Some good alternative discussions of Python's Unicode support are:"
msgstr ""
#: ../Doc/howto/unicode.rst:514
msgid ""
"`Processing Text Files in Python 3 <http://python-notes.curiousefficiency."
"org/en/latest/python3/text_file_processing.html>`_, by Nick Coghlan."
msgstr ""
#: ../Doc/howto/unicode.rst:515
msgid ""
"`Pragmatic Unicode <https://nedbatchelder.com/text/unipain.html>`_, a PyCon "
"2012 presentation by Ned Batchelder."
msgstr ""
#: ../Doc/howto/unicode.rst:517
msgid ""
"The :class:`str` type is described in the Python library reference at :ref:"
"`textseq`."
msgstr ""
#: ../Doc/howto/unicode.rst:520
msgid "The documentation for the :mod:`unicodedata` module."
msgstr ""
#: ../Doc/howto/unicode.rst:522
msgid "The documentation for the :mod:`codecs` module."
msgstr ""
#: ../Doc/howto/unicode.rst:524
msgid ""
"Marc-André Lemburg gave `a presentation titled \"Python and Unicode\" (PDF "
"slides) <https://downloads.egenix.com/python/Unicode-EPC2002-Talk.pdf>`_ at "
"EuroPython 2002. The slides are an excellent overview of the design of "
"Python 2's Unicode features (where the Unicode string type is called "
"``unicode`` and literals start with ``u``)."
msgstr ""
#: ../Doc/howto/unicode.rst:532
msgid "Reading and Writing Unicode Data"
msgstr ""
#: ../Doc/howto/unicode.rst:534
msgid ""
"Once you've written some code that works with Unicode data, the next problem "
"is input/output. How do you get Unicode strings into your program, and how "
"do you convert Unicode into a form suitable for storage or transmission?"
msgstr ""
#: ../Doc/howto/unicode.rst:538
msgid ""
"It's possible that you may not need to do anything depending on your input "
"sources and output destinations; you should check whether the libraries used "
"in your application support Unicode natively. XML parsers often return "
"Unicode data, for example. Many relational databases also support Unicode-"
"valued columns and can return Unicode values from an SQL query."
msgstr ""
#: ../Doc/howto/unicode.rst:544
msgid ""
"Unicode data is usually converted to a particular encoding before it gets "
"written to disk or sent over a socket. It's possible to do all the work "
"yourself: open a file, read an 8-bit bytes object from it, and convert the "
"bytes with ``bytes.decode(encoding)``. However, the manual approach is not "
"recommended."
msgstr ""
#: ../Doc/howto/unicode.rst:549
msgid ""
"One problem is the multi-byte nature of encodings; one Unicode character can "
"be represented by several bytes. If you want to read the file in arbitrary-"
"sized chunks (say, 1024 or 4096 bytes), you need to write error-handling "
"code to catch the case where only part of the bytes encoding a single "
"Unicode character are read at the end of a chunk. One solution would be to "
"read the entire file into memory and then perform the decoding, but that "
"prevents you from working with files that are extremely large; if you need "
"to read a 2 GiB file, you need 2 GiB of RAM. (More, really, since for at "
"least a moment you'd need to have both the encoded string and its Unicode "
"version in memory.)"
msgstr ""
#: ../Doc/howto/unicode.rst:559
msgid ""
"The solution would be to use the low-level decoding interface to catch the "
"case of partial coding sequences. The work of implementing this has already "
"been done for you: the built-in :func:`open` function can return a file-like "
"object that assumes the file's contents are in a specified encoding and "
"accepts Unicode parameters for methods such as :meth:`~io.TextIOBase.read` "
"and :meth:`~io.TextIOBase.write`. This works through :func:`open`\\'s "
"*encoding* and *errors* parameters which are interpreted just like those in :"
"meth:`str.encode` and :meth:`bytes.decode`."
msgstr ""
#: ../Doc/howto/unicode.rst:568
msgid "Reading Unicode from a file is therefore simple::"
msgstr ""
#: ../Doc/howto/unicode.rst:574
msgid ""
"It's also possible to open files in update mode, allowing both reading and "
"writing::"
msgstr ""
#: ../Doc/howto/unicode.rst:582
msgid ""
"The Unicode character ``U+FEFF`` is used as a byte-order mark (BOM), and is "
"often written as the first character of a file in order to assist with "
"autodetection of the file's byte ordering. Some encodings, such as UTF-16, "
"expect a BOM to be present at the start of a file; when such an encoding is "
"used, the BOM will be automatically written as the first character and will "
"be silently dropped when the file is read. There are variants of these "
"encodings, such as 'utf-16-le' and 'utf-16-be' for little-endian and big-"
"endian encodings, that specify one particular byte ordering and don't skip "
"the BOM."
msgstr ""
#: ../Doc/howto/unicode.rst:591
msgid ""
"In some areas, it is also convention to use a \"BOM\" at the start of UTF-8 "
"encoded files; the name is misleading since UTF-8 is not byte-order "
"dependent. The mark simply announces that the file is encoded in UTF-8. For "
"reading such files, use the 'utf-8-sig' codec to automatically skip the mark "
"if present."
msgstr ""
#: ../Doc/howto/unicode.rst:598
msgid "Unicode filenames"
msgstr ""
#: ../Doc/howto/unicode.rst:600
msgid ""
"Most of the operating systems in common use today support filenames that "
"contain arbitrary Unicode characters. Usually this is implemented by "
"converting the Unicode string into some encoding that varies depending on "
"the system. Today Python is converging on using UTF-8: Python on MacOS has "
"used UTF-8 for several versions, and Python 3.6 switched to using UTF-8 on "
"Windows as well. On Unix systems, there will only be a filesystem encoding "
"if you've set the ``LANG`` or ``LC_CTYPE`` environment variables; if you "
"haven't, the default encoding is again UTF-8."
msgstr ""
#: ../Doc/howto/unicode.rst:610
msgid ""
"The :func:`sys.getfilesystemencoding` function returns the encoding to use "
"on your current system, in case you want to do the encoding manually, but "
"there's not much reason to bother. When opening a file for reading or "
"writing, you can usually just provide the Unicode string as the filename, "
"and it will be automatically converted to the right encoding for you::"
msgstr ""
#: ../Doc/howto/unicode.rst:620
msgid ""
"Functions in the :mod:`os` module such as :func:`os.stat` will also accept "
"Unicode filenames."
msgstr ""
#: ../Doc/howto/unicode.rst:623
msgid ""
"The :func:`os.listdir` function returns filenames, which raises an issue: "
"should it return the Unicode version of filenames, or should it return bytes "
"containing the encoded versions? :func:`os.listdir` can do both, depending "
"on whether you provided the directory path as bytes or a Unicode string. If "
"you pass a Unicode string as the path, filenames will be decoded using the "
"filesystem's encoding and a list of Unicode strings will be returned, while "
"passing a byte path will return the filenames as bytes. For example, "
"assuming the default filesystem encoding is UTF-8, running the following "
"program::"
msgstr ""
#: ../Doc/howto/unicode.rst:641
msgid "will produce the following output:"
msgstr ""
#: ../Doc/howto/unicode.rst:649
msgid ""
"The first list contains UTF-8-encoded filenames, and the second list "
"contains the Unicode versions."
msgstr ""
#: ../Doc/howto/unicode.rst:652
msgid ""
"Note that on most occasions, you should can just stick with using Unicode "
"with these APIs. The bytes APIs should only be used on systems where "
"undecodable file names can be present; that's pretty much only Unix systems "
"now."
msgstr ""
#: ../Doc/howto/unicode.rst:659
msgid "Tips for Writing Unicode-aware Programs"
msgstr ""
#: ../Doc/howto/unicode.rst:661
msgid ""
"This section provides some suggestions on writing software that deals with "
"Unicode."
msgstr ""
#: ../Doc/howto/unicode.rst:664
msgid "The most important tip is:"
msgstr ""
#: ../Doc/howto/unicode.rst:666
msgid ""
"Software should only work with Unicode strings internally, decoding the "
"input data as soon as possible and encoding the output only at the end."
msgstr ""
#: ../Doc/howto/unicode.rst:669
msgid ""
"If you attempt to write processing functions that accept both Unicode and "
"byte strings, you will find your program vulnerable to bugs wherever you "
"combine the two different kinds of strings. There is no automatic encoding "
"or decoding: if you do e.g. ``str + bytes``, a :exc:`TypeError` will be "
"raised."
msgstr ""
#: ../Doc/howto/unicode.rst:674
msgid ""
"When using data coming from a web browser or some other untrusted source, a "
"common technique is to check for illegal characters in a string before using "
"the string in a generated command line or storing it in a database. If "
"you're doing this, be careful to check the decoded string, not the encoded "
"bytes data; some encodings may have interesting properties, such as not "
"being bijective or not being fully ASCII-compatible. This is especially "
"true if the input data also specifies the encoding, since the attacker can "
"then choose a clever way to hide malicious text in the encoded bytestream."
msgstr ""
#: ../Doc/howto/unicode.rst:685
msgid "Converting Between File Encodings"
msgstr ""
#: ../Doc/howto/unicode.rst:687
msgid ""
"The :class:`~codecs.StreamRecoder` class can transparently convert between "
"encodings, taking a stream that returns data in encoding #1 and behaving "
"like a stream returning data in encoding #2."
msgstr ""
#: ../Doc/howto/unicode.rst:691
msgid ""
"For example, if you have an input file *f* that's in Latin-1, you can wrap "
"it with a :class:`~codecs.StreamRecoder` to return bytes encoded in UTF-8::"
msgstr ""
#: ../Doc/howto/unicode.rst:705
msgid "Files in an Unknown Encoding"
msgstr ""
#: ../Doc/howto/unicode.rst:707
msgid ""
"What can you do if you need to make a change to a file, but don't know the "
"file's encoding? If you know the encoding is ASCII-compatible and only want "
"to examine or modify the ASCII parts, you can open the file with the "
"``surrogateescape`` error handler::"
msgstr ""
#: ../Doc/howto/unicode.rst:721
msgid ""
"The ``surrogateescape`` error handler will decode any non-ASCII bytes as "
"code points in a special range running from U+DC80 to U+DCFF. These code "
"points will then turn back into the same bytes when the ``surrogateescape`` "
"error handler is used to encode the data and write it back out."
msgstr ""
#: ../Doc/howto/unicode.rst:731
msgid ""
"One section of `Mastering Python 3 Input/Output <http://pyvideo.org/"
"video/289/pycon-2010--mastering-python-3-i-o>`_, a PyCon 2010 talk by David "
"Beazley, discusses text processing and binary data handling."
msgstr ""
#: ../Doc/howto/unicode.rst:735
msgid ""
"The `PDF slides for Marc-André Lemburg's presentation \"Writing Unicode-"
"aware Applications in Python\" <https://downloads.egenix.com/python/LSM2005-"
"Developing-Unicode-aware-applications-in-Python.pdf>`_ discuss questions of "
"character encodings as well as how to internationalize and localize an "
"application. These slides cover Python 2.x only."
msgstr ""
#: ../Doc/howto/unicode.rst:741
msgid ""
"`The Guts of Unicode in Python <http://pyvideo.org/video/1768/the-guts-of-"
"unicode-in-python>`_ is a PyCon 2013 talk by Benjamin Peterson that "
"discusses the internal Unicode representation in Python 3.3."
msgstr ""
#: ../Doc/howto/unicode.rst:748
msgid "Acknowledgements"
msgstr "Remerciements"
#: ../Doc/howto/unicode.rst:750
msgid ""
"The initial draft of this document was written by Andrew Kuchling. It has "
"since been revised further by Alexander Belopolsky, Georg Brandl, Andrew "
"Kuchling, and Ezio Melotti."
msgstr ""
#: ../Doc/howto/unicode.rst:754
msgid ""
"Thanks to the following people who have noted errors or offered suggestions "
"on this article: Éric Araujo, Nicholas Bastin, Nick Coghlan, Marius "
"Gedminas, Kent Johnson, Ken Krugler, Marc-André Lemburg, Martin von Löwis, "
"Terry J. Reedy, Serhiy Storchaka, Eryk Sun, Chad Whitacre, Graham Wideman."
msgstr ""
#~ msgid "History of Character Codes"
#~ msgstr "Histoire des codes de caractères"
#~ msgid ""
#~ "In 1968, the American Standard Code for Information Interchange, better "
#~ "known by its acronym ASCII, was standardized. ASCII defined numeric "
#~ "codes for various characters, with the numeric values running from 0 to "
#~ "127. For example, the lowercase letter 'a' is assigned 97 as its code "
#~ "value."
#~ msgstr ""
#~ "En 1968, l'*American Standard Code for Information Interchange*, mieux "
#~ "connu sous son acronyme *ASCII*, a été normalisé. L'ASCII définissait "
#~ "des codes numériques pour différents caractères, les valeurs numériques "
#~ "s'étendant de 0 à 127. Par exemple, la lettre minuscule « a » est "
#~ "assignée à 97 comme valeur de code."
#~ msgid ""
#~ "ASCII was an American-developed standard, so it only defined unaccented "
#~ "characters. There was an 'e', but no 'é' or 'Í'. This meant that "
#~ "languages which required accented characters couldn't be faithfully "
#~ "represented in ASCII. (Actually the missing accents matter for English, "
#~ "too, which contains words such as 'naïve' and 'café', and some "
#~ "publications have house styles which require spellings such as "
#~ "'coöperate'.)"
#~ msgstr ""
#~ "ASCII était une norme développée par les États-Unis, elle ne définissait "
#~ "donc que des caractères non accentués. Il y avait « e », mais pas « é » "
#~ "ou « Í ». Cela signifiait que les langues qui nécessitaient des "
#~ "caractères accentués ne pouvaient pas être fidèlement représentées en "
#~ "ASCII. (En fait, les accents manquants importaient pour l'anglais aussi, "
#~ "qui contient des mots tels que « naïve » et « café », et certaines "
#~ "publications ont des styles propres qui exigent des orthographes tels que "
#~ "« *coöperate* ».)"
#~ msgid ""
#~ "For a while people just wrote programs that didn't display accents. In "
#~ "the mid-1980s an Apple II BASIC program written by a French speaker might "
#~ "have lines like these:"
#~ msgstr ""
#~ "Pendant un certain temps, les gens ont juste écrit des programmes qui "
#~ "n'affichaient pas d'accents. Au milieu des années 1980, un programme "
#~ "Apple II BASIC écrit par un français pouvait avoir des lignes comme "
#~ "celles-ci : ::"
#~ msgid ""
#~ "Those messages should contain accents (terminée, paramètre, enregistrés) "
#~ "and they just look wrong to someone who can read French."
#~ msgstr ""
#~ "Ces messages devraient contenir des accents (terminée, paramètre, "
#~ "enregistrés) et ils ont juste l'air anormaux à quelqu'un lisant le "
#~ "français."
#~ msgid ""
#~ "In the 1980s, almost all personal computers were 8-bit, meaning that "
#~ "bytes could hold values ranging from 0 to 255. ASCII codes only went up "
#~ "to 127, so some machines assigned values between 128 and 255 to accented "
#~ "characters. Different machines had different codes, however, which led "
#~ "to problems exchanging files. Eventually various commonly used sets of "
#~ "values for the 128--255 range emerged. Some were true standards, defined "
#~ "by the International Organization for Standardization, and some were *de "
#~ "facto* conventions that were invented by one company or another and "
#~ "managed to catch on."
#~ msgstr ""
#~ "Dans les années 1980, presque tous les ordinateurs personnels étaient à 8 "
#~ "bits, ce qui signifie que les octets pouvaient contenir des valeurs "
#~ "allant de 0 à 255. Les codes ASCII allaient seulement jusqu'à 127, alors "
#~ "certaines machines ont assigné les valeurs entre 128 et 255 à des "
#~ "caractères accentués. Différentes machines avaient des codes différents, "
#~ "cependant, ce qui a conduit à des problèmes d'échange de fichiers. "
#~ "Finalement, divers ensembles de valeurs couramment utilisés pour la gamme "
#~ "128--255 ont émergé. Certains étaient de véritables normes, définies par "
#~ "l'Organisation internationale de normalisation, et certaines étaient des "
#~ "conventions *de facto* qui ont été inventées par une entreprise ou une "
#~ "autre et qui ont fini par se répandre."
#~ msgid ""
#~ "255 characters aren't very many. For example, you can't fit both the "
#~ "accented characters used in Western Europe and the Cyrillic alphabet used "
#~ "for Russian into the 128--255 range because there are more than 128 such "
#~ "characters."
#~ msgstr ""
#~ "255 caractères, ça n'est pas beaucoup. Par exemple, vous ne pouvez pas "
#~ "contenir à la fois les caractères accentués utilisés en Europe "
#~ "occidentale et l'alphabet cyrillique utilisé pour le russe dans la gamme "
#~ "128--255, car il y a plus de 128 de tous ces caractères."
#~ msgid ""
#~ "You could write files using different codes (all your Russian files in a "
#~ "coding system called KOI8, all your French files in a different coding "
#~ "system called Latin1), but what if you wanted to write a French document "
#~ "that quotes some Russian text? In the 1980s people began to want to "
#~ "solve this problem, and the Unicode standardization effort began."
#~ msgstr ""
#~ "Vous pouviez écrire les fichiers avec des codes différents (tous vos "
#~ "fichiers russes dans un système de codage appelé *KOI8*, tous vos "
#~ "fichiers français dans un système de codage différent appelé *Latin1*), "
#~ "mais que faire si vous souhaitiez écrire un document français citant du "
#~ "texte russe ? Dans les années 80, les gens ont commencé à vouloir "
#~ "résoudre ce problème, et les efforts de standardisation Unicode ont "
#~ "commencé."
#~ msgid ""
#~ "Unicode started out using 16-bit characters instead of 8-bit characters. "
#~ "16 bits means you have 2^16 = 65,536 distinct values available, making it "
#~ "possible to represent many different characters from many different "
#~ "alphabets; an initial goal was to have Unicode contain the alphabets for "
#~ "every single human language. It turns out that even 16 bits isn't enough "
#~ "to meet that goal, and the modern Unicode specification uses a wider "
#~ "range of codes, 0 through 1,114,111 ( ``0x10FFFF`` in base 16)."
#~ msgstr ""
#~ "Unicode a commencé par utiliser des caractères 16 bits au lieu de 8 bits. "
#~ "16 bits signifie que vous avez 2^16 = 65 536 valeurs distinctes "
#~ "disponibles, ce qui permet de représenter de nombreux caractères "
#~ "différents à partir de nombreux alphabets différents. Un des objectifs "
#~ "initiaux était de faire en sorte que Unicode contienne les alphabets de "
#~ "chaque langue humaine. Il savère que même 16 bits ne suffisent pas pour "
#~ "atteindre cet objectif, et la spécification Unicode moderne utilise une "
#~ "gamme de codes plus étendue, allant de 0 à 1 114 111 (``0x10FFFF`` en "
#~ "base 16)."
#~ msgid ""
#~ "There's a related ISO standard, ISO 10646. Unicode and ISO 10646 were "
#~ "originally separate efforts, but the specifications were merged with the "
#~ "1.1 revision of Unicode."
#~ msgstr ""
#~ "Il existe une norme ISO connexe, ISO 10646. Unicode et ISO 10646 étaient "
#~ "à lorigine des efforts séparés, mais les spécifications ont été "
#~ "fusionnées avec la révision 1.1 dUnicode."
#~ msgid ""
#~ "(This discussion of Unicode's history is highly simplified. The precise "
#~ "historical details aren't necessary for understanding how to use Unicode "
#~ "effectively, but if you're curious, consult the Unicode consortium site "
#~ "listed in the References or the `Wikipedia entry for Unicode <https://en."
#~ "wikipedia.org/wiki/Unicode#History>`_ for more information.)"
#~ msgstr ""
#~ "(Cette discussion sur lhistorique dUnicode est extrêmement simplifiée. "
#~ "Les détails historiques précis ne sont pas nécessaires pour comprendre "
#~ "comment utiliser efficacement Unicode, mais si vous êtes curieux, "
#~ "consultez le site du consortium Unicode indiqué dans les références ou la "
#~ "`page Wikipédia pour Unicode <https://en.wikipedia.org/wiki/"
#~ "Unicode#History>`_ (page en anglais) pour plus dinformations.)"
#~ msgid ""
#~ "Many Internet standards are defined in terms of textual data, and can't "
#~ "handle content with embedded zero bytes."
#~ msgstr ""
#~ "De nombreuses normes Internet sont définies en termes de données "
#~ "textuelles et ne peuvent pas gérer le contenu incorporant des octets "
#~ "*zéro*."
#~ msgid ""
#~ "Generally people don't use this encoding, instead choosing other "
#~ "encodings that are more efficient and convenient. UTF-8 is probably the "
#~ "most commonly supported encoding; it will be discussed below."
#~ msgstr ""
#~ "Généralement, les gens nutilisent pas cet encodage, mais optent pour "
#~ "dautres encodages plus efficaces et pratiques. UTF-8 est probablement "
#~ "lencodage le plus couramment pris en charge ; celui-ci sera abordé ci-"
#~ "dessous."
#~ msgid ""
#~ "Encodings don't have to handle every possible Unicode character, and most "
#~ "encodings don't. The rules for converting a Unicode string into the "
#~ "ASCII encoding, for example, are simple; for each code point:"
#~ msgstr ""
#~ "Les encodages n'ont pas à gérer tous les caractères Unicode possibles, et "
#~ "les plupart ne le font pas. Les règles pour convertir une chaîne Unicode "
#~ "en codage ASCII, par exemple, sont simples. pour chaque point de code :"
#~ msgid ""
#~ "If the code point is < 128, each byte is the same as the value of the "
#~ "code point."
#~ msgstr ""
#~ "Si le point de code est < 128, chaque octet est identique à la valeur du "
#~ "point de code."
#~ msgid ""
#~ "If the code point is 128 or greater, the Unicode string can't be "
#~ "represented in this encoding. (Python raises a :exc:`UnicodeEncodeError` "
#~ "exception in this case.)"
#~ msgstr ""
#~ "Si le point de code est égal à 128 ou plus, la chaîne Unicode ne peut pas "
#~ "être représentée dans ce codage (Python déclenche une exception :exc:"
#~ "`UnicodeEncodeError` dans ce cas)."
#~ msgid ""
#~ "Latin-1, also known as ISO-8859-1, is a similar encoding. Unicode code "
#~ "points 0--255 are identical to the Latin-1 values, so converting to this "
#~ "encoding simply requires converting code points to byte values; if a code "
#~ "point larger than 255 is encountered, the string can't be encoded into "
#~ "Latin-1."
#~ msgstr ""
#~ "Latin-1, également connu sous le nom de ISO-8859-1, est un encodage "
#~ "similaire. Les points de code Unicode 0255 étant identiques aux valeurs "
#~ "de Latin-1, la conversion en cet encodage nécessite simplement la "
#~ "conversion des points de code en octets de même valeur ; si un point de "
#~ "code supérieur à 255 est rencontré, la chaîne ne peut pas être codée en "
#~ "latin-1."
#~ msgid ""
#~ "Encodings don't have to be simple one-to-one mappings like Latin-1. "
#~ "Consider IBM's EBCDIC, which was used on IBM mainframes. Letter values "
#~ "weren't in one block: 'a' through 'i' had values from 129 to 137, but 'j' "
#~ "through 'r' were 145 through 153. If you wanted to use EBCDIC as an "
#~ "encoding, you'd probably use some sort of lookup table to perform the "
#~ "conversion, but this is largely an internal detail."
#~ msgstr ""
#~ "Les encodages ne doivent pas nécessairement être de simples mappages un à "
#~ "un, comme Latin-1. Prenons lexemple du code EBCDIC dIBM, utilisé sur "
#~ "les ordinateurs centraux IBM. Les valeurs de lettre ne faisaient pas "
#~ "partie dun bloc: les lettres « a » à « i » étaient comprises entre 129 "
#~ "et 137, mais les lettres « j » à « r » étaient comprises entre 145 et "
#~ "153. Si vous vouliez utiliser EBCDIC comme encodage, vous auriez "
#~ "probablement utilisé une sorte de table de correspondance pour effectuer "
#~ "la conversion, mais il sagit en surtout dun détail d'implémentation."