2018-03-06 22:10:37 +00:00
|
|
|
#!/usr/bin/env python3
|
|
|
|
# -*- coding: utf-8 -*-
|
|
|
|
|
|
|
|
"""
|
|
|
|
Author: freezed <freezed@users.noreply.github.com> 2018-02-06
|
|
|
|
Version: 0.2
|
|
|
|
Licence: `GNU GPL v3` GNU GPL v3: http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
roboc
|
|
|
|
=====
|
|
|
|
|
|
|
|
A multiplayer maze game over network
|
|
|
|
|
|
|
|
This is the server script, see readme.md for more details
|
|
|
|
"""
|
|
|
|
|
|
|
|
import os
|
|
|
|
from configuration import choose_maps_menu, cls, COMMANDS, \
|
|
|
|
COMMANDS_LABEL, DIRECTIONS, DIRECTIONS_LABEL, get_msg_list, \
|
2018-03-08 17:24:30 +00:00
|
|
|
MAP_DIRECTORY, MAP_EXTENTION, MAPS_NAME_LIST, MIN_CLIENT_NB, MOVE_STATUS, \
|
2018-03-06 22:10:37 +00:00
|
|
|
MOVE_STATUS_MSG, MSG_CHOOSE_MOVE, MSG_DISCLAMER, MSG_END_GAME, \
|
2018-03-08 17:24:30 +00:00
|
|
|
MSG_HELP, MSG_QUIT_GAME, MSG_START_GAME, MSG_WAITING_CLIENT
|
|
|
|
from ConnectSocket import ConnectSocket
|
|
|
|
|
|
|
|
wait_for_clients = True
|
|
|
|
old_count_clients = int(0)
|
2018-03-06 22:10:37 +00:00
|
|
|
|
|
|
|
# DEBUT DU JEU
|
|
|
|
|
|
|
|
# Recuperation de la liste des cartes
|
|
|
|
try:
|
|
|
|
MAPS_AVAIBLE = os.listdir(MAP_DIRECTORY)
|
|
|
|
except FileNotFoundError as except_detail:
|
|
|
|
print("FileNotFoundError: «{}»".format(except_detail))
|
|
|
|
else:
|
|
|
|
for map_file in MAPS_AVAIBLE:
|
|
|
|
filename_len = len(map_file) - len(MAP_EXTENTION)
|
|
|
|
|
|
|
|
# garde les fichiers avec la bonne extention
|
|
|
|
if map_file[filename_len:] == MAP_EXTENTION:
|
|
|
|
MAPS_NAME_LIST.append(map_file[: filename_len])
|
|
|
|
|
|
|
|
# Affichage du debut de partie
|
|
|
|
cls() # vide l'ecran de la console
|
|
|
|
print(MSG_DISCLAMER)
|
|
|
|
|
2018-03-08 17:24:30 +00:00
|
|
|
# Affiche le menu de selection de la carte
|
2018-03-06 22:10:37 +00:00
|
|
|
CURRENT_MAP = choose_maps_menu()
|
|
|
|
|
2018-03-08 17:24:30 +00:00
|
|
|
# Démarre le réseau
|
|
|
|
GAME_NETWORK = ConnectSocket()
|
|
|
|
|
|
|
|
# Attend les connections clients et la commande de départ du jeu
|
|
|
|
while wait_for_clients:
|
|
|
|
client_data = GAME_NETWORK.listen()
|
|
|
|
count_clients = GAME_NETWORK.count_clients()
|
|
|
|
|
|
|
|
if old_count_clients != count_clients:
|
|
|
|
|
|
|
|
if count_clients > MIN_CLIENT_NB:
|
|
|
|
|
|
|
|
# attend le go d'un des clients
|
|
|
|
if client_data[1] == "PLAY":
|
|
|
|
wait_for_clients = True
|
|
|
|
print(MSG_START_GAME.format(client_data[0]))
|
|
|
|
|
|
|
|
else:
|
|
|
|
old_count_clients = GAME_NETWORK.count_clients()
|
|
|
|
# envoie le nbre de client aux clients
|
|
|
|
# message = MSG_WAITING_CLIENT.format(count_clients, MIN_CLIENT_NB)
|
|
|
|
# message += GAME_NETWORK.list_sockets()
|
|
|
|
# GAME_NETWORK.broadcast(sender="server", name="server", msg=message)
|
|
|
|
|
|
|
|
import pdb; pdb.set_trace()
|
2018-03-06 22:10:37 +00:00
|
|
|
|
|
|
|
# DEBUT DE BOUCLE DE TOUR DE JEU
|
|
|
|
|
|
|
|
# Affichage de la carte tant que status == True
|
|
|
|
while CURRENT_MAP.status:
|
|
|
|
# Affiche la carte et le message
|
|
|
|
CURRENT_MAP.map_print()
|
|
|
|
print(CURRENT_MAP.status_message)
|
|
|
|
|
|
|
|
# Demande a l'utilisateur son choix du deplacement
|
|
|
|
user_move = input(MSG_CHOOSE_MOVE.format(
|
|
|
|
COMMANDS[1], COMMANDS_LABEL[1])
|
|
|
|
).upper()
|
|
|
|
cls() # vide l'ecran de la console
|
|
|
|
|
|
|
|
# Traitement de la commande utilisateur
|
|
|
|
if user_move == COMMANDS[0]: # quitter
|
|
|
|
CURRENT_MAP.status = False
|
|
|
|
CURRENT_MAP.status_message = MSG_QUIT_GAME
|
|
|
|
|
|
|
|
elif user_move == COMMANDS[1]: # Affiche l'aide
|
|
|
|
CURRENT_MAP.status_message = MSG_HELP
|
|
|
|
# liste les directions
|
|
|
|
CURRENT_MAP.status_message += get_msg_list(
|
|
|
|
DIRECTIONS, DIRECTIONS_LABEL
|
|
|
|
)
|
|
|
|
# liste les commandes
|
|
|
|
CURRENT_MAP.status_message += get_msg_list(COMMANDS, COMMANDS_LABEL)
|
|
|
|
|
|
|
|
else: # Traitement du deplacement
|
|
|
|
status = CURRENT_MAP.move_to(user_move)
|
|
|
|
message = MOVE_STATUS_MSG[MOVE_STATUS[status]].format(user_move)
|
|
|
|
CURRENT_MAP.status_message = message
|
|
|
|
|
|
|
|
# La sortie est atteinte, fin de la boucle
|
|
|
|
if MOVE_STATUS[status] == 'exit':
|
|
|
|
CURRENT_MAP.status = False
|
|
|
|
|
|
|
|
# fin de la boucle de tour
|
|
|
|
|
|
|
|
if CURRENT_MAP.status is False:
|
|
|
|
print(CURRENT_MAP.status_message)
|
|
|
|
|
|
|
|
# Fin de partie
|
|
|
|
print(MSG_END_GAME)
|
|
|
|
CURRENT_MAP.map_print()
|