my-psb/roboc/ConnectSocket.py

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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Author: freezed <freezed@users.noreply.github.com> 2018-03-06
Version: 0.1
Licence: `GNU GPL v3` GNU GPL v3: http://www.gnu.org/licenses/
This file is part or roboc project. View `readme.md`
"""
import socket
import select
class ConnectSocket:
"""
ConnectSocket
=======
Provide network connection and management methods
:Example:
>>> c0 = ConnectSocket(False)
Server is running, listening on port 5555
>>> c0.list_sockets(False)
>>> c0.list_sockets()
0: (localhost-5555)
>>> c0.count_clients()
0
>>> c0.close()
Server stop
>>> c0.list_sockets()
"""
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# default connection parameters
_HOST = 'localhost'
_PORT = 5555
_BUFFER = 1024
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# Template messages
_BROADCAST_MSG = "{}~ {}\n"
_MSG_DISCONNECTED = "<gone away to infinity, and beyond>"
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_MSG_SALUTE = "Hi, {}, wait for other players\n"
_MSG_SERVER_STOP = "Server stop"
_MSG_START_SERVER = "Server is running, listening on port {}"
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_MSG_USER_IN = "<entered the network>"
_MSG_WELCOME = "Welcome. First do something usefull and type your name: "
_SERVER_LOG = "{}:{}|{name}|{msg}"
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def __init__(self, host=_HOST, port=_PORT):
"""
Set up the server connection using a socket object
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:param str _HOST: domain or IPV4 address
:param int _PORT: port number
:return obj: socket
"""
# Setting up the connection
self._CONNECTION = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self._CONNECTION.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self._CONNECTION.bind((host, port))
self._CONNECTION.listen(5)
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# Init connection list
self._inputs = []
self._inputs.append(self._CONNECTION)
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# Init username list
self._user_name = []
self._user_name.append("CONNECTION")
# Print server's activity on console
print(self._MSG_START_SERVER.format(port))
def broadcast(self, sender, name, message):
"""
Send a message to all clients but the sender
:param obj sender: socket_object of tne sender
:param str name: name of tne sender
:param str message: message to send
"""
message = self._BROADCAST_MSG.format(name, message)
for sckt in self._inputs:
if sckt != self._CONNECTION and sckt != sender:
try:
sckt.send(message.encode())
except:
sckt.close()
self._inputs.remove(sckt)
def close(self):
""" Cleanly closes each socket (clients) of the network """
self._CONNECTION = self._inputs.pop(0)
i = 1
for sckt in self._inputs:
print(self._SERVER_LOG.format(
*sckt.getpeername(),
name=self._user_name[i],
msg="closed client sckt")
)
sckt.close()
i += 1
self._inputs.clear()
self._CONNECTION.close()
print(self._MSG_SERVER_STOP)
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def count_clients(self):
"""
Count connected and named clients
(to avoid playing with a unamed player)
"""
connect = 1 # the 1st entry is the main connection
unnamed = self._user_name.count(False) # unnamed clients
total = len(self._user_name) # All sockets
return total - unnamed - connect
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def list_sockets(self, print_it=True):
""" List connected sckts """
if print_it:
for idx, sckt in enumerate(self._inputs):
if idx == 0:
print("{}: ({}-{})".format(
idx, self._HOST, self._PORT)
)
else:
print("{}: {}".format(idx, sckt))
else:
return self._inputs
def listen(self):
"""
Listen sockets activity
Get the list of sockets which are ready to be read and apply:
- connect a new client
- return data sended by client
This object only processes data specific to network connections,
other data (username and message sent) are stored in `u_name` &
`message` attributes to be used by parent script
:return str, str: user_name, data
"""
self.u_name = ""
self.message = ""
# listennig…
rlist, [], [] = select.select(self._inputs, [], [], 0.05)
for sckt in rlist:
# Listen for new client connection
if sckt == self._CONNECTION:
sckt_object, sckt_addr = sckt.accept()
self._inputs.append(sckt_object)
self._user_name.append(False)
print(self._SERVER_LOG.format(
*sckt_addr,
name="unknow",
msg="connected")
)
sckt_object.send(self._MSG_WELCOME.encode())
else: # receiving data
data = sckt.recv(self._BUFFER).decode().strip()
peername = sckt.getpeername()
s_idx = self._inputs.index(sckt)
uname = self._user_name[s_idx]
if self._user_name[s_idx] is False: # setting username
# insert username naming rule here
# verify if name is already used TODO17
self._user_name[s_idx] = data
sckt.send(self._MSG_SALUTE.format(
self._user_name[s_idx]).encode()
)
print(self._SERVER_LOG.format(
*peername,
name=data,
msg="set user name")
)
self.broadcast(
sckt, self._user_name[s_idx], self._MSG_USER_IN
)
elif data.upper() == "QUIT": # client quit network
print(self._SERVER_LOG.format(
*peername,
name=uname,
msg="disconnected")
)
self.broadcast(sckt, uname, self._MSG_DISCONNECTED)
self._inputs.remove(sckt)
self._user_name.pop(s_idx)
sckt.close()
elif data:
print(self._SERVER_LOG.format(
*peername, name=uname, msg=data)
)
self.u_name, self.message = uname, data
else:
msg = "uncommon transmission:«{}»".format(data)
print(self._SERVER_LOG.format(
*peername, name=uname, msg=msg)
)
sckt.send(("server do not transmit: {}\n".format(
msg
)).encode())
if __name__ == "__main__":
""" Starting doctests """
import doctest
doctest.testmod()