Moves maze_draw() to conf.py
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1104e34040
commit
3e46a938ba
20
conf.py
20
conf.py
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@ -63,3 +63,23 @@ def elmt_val(kval, ksel, vsel, nline=False):
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return [element[kval] for element in ELEMENT_LIST if element[ksel] == vsel][nline]
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except IndexError:
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return False
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def maze_draw(WINDOW, map_string):
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""" Take a map string and generate a graphic maze """
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import pygame
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back_tiles = []
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for cell, element in enumerate(map_string):
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img = elmt_val('tile', 'symbol', element, 0)
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if img is False:
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back_tiles.append(pygame.image.load(UNKNOWN_TILE).convert())
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else:
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back_tiles.append(pygame.image.load(img).convert_alpha())
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x = (cell % MAZE_SIZE_TIL) * CELL_SIZE_PX
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y = (cell // MAZE_SIZE_TIL) * CELL_SIZE_PX + CELL_SIZE_PX
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WINDOW.blit(back_tiles[cell], (x, y))
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# Refresh
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pygame.display.flip()
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29
main.py
29
main.py
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@ -15,26 +15,7 @@ from pygame.locals import (
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K_UP, K_DOWN, K_RIGHT, K_LEFT, KEYDOWN, QUIT, RESIZABLE
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)
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from map import Map
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from conf import BACKGROUND_IMG, CELL_SIZE_PX, elmt_val, MAP_FILE, MAZE_SIZE_TIL
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# FUNCTIONS
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def maze_draw():
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""" Take a map string and generate a graphic maze """
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back_tiles = []
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for cell, element in enumerate(MAP_GAME.map_print().replace('\n', '')):
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img = elmt_val('tile', 'symbol', element, 0)
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if img is False:
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back_tiles.append(pygame.image.load(UNKNOWN_TILE).convert())
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else:
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back_tiles.append(pygame.image.load(img).convert_alpha())
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x = (cell % MAZE_SIZE_TIL) * CELL_SIZE_PX
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y = (cell // MAZE_SIZE_TIL) * CELL_SIZE_PX
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WINDOW.blit(back_tiles[cell], (x, y))
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# Refresh
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pygame.display.flip()
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from conf import BACKGROUND_IMG, CELL_SIZE_PX, elmt_val, MAP_FILE, maze_draw, MAZE_SIZE_TIL
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# MAIN SCRIPT
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GAME_KEYS = [K_UP, K_DOWN, K_RIGHT, K_LEFT]
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@ -43,16 +24,16 @@ WINDOW_SIZE_PX = CELL_SIZE_PX * MAZE_SIZE_TIL
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pygame.init()
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WINDOW = pygame.display.set_mode(
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(WINDOW_SIZE_PX, WINDOW_SIZE_PX), RESIZABLE
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(WINDOW_SIZE_PX, WINDOW_SIZE_PX + CELL_SIZE_PX), RESIZABLE
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)
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BACKGROUND = pygame.image.load(BACKGROUND_IMG).convert()
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WINDOW.blit(BACKGROUND, (0, 0))
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WINDOW.blit(BACKGROUND, (0, CELL_SIZE_PX))
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# Loading map
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MAP_GAME = Map(MAP_FILE)
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# Draw maze
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maze_draw()
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maze_draw(WINDOW, MAP_GAME.map_print().replace('\n', ''))
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# system('clear')
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print(MAP_GAME.status_message)
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@ -74,4 +55,4 @@ while MAP_GAME.status:
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print("status_message:{}".format(MAP_GAME.status_message))
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# Draw maze
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maze_draw()
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maze_draw(WINDOW, MAP_GAME.map_print().replace('\n', ''))
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