Adds last loop [deliverable]
… to keep end/quit messages readable
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2
conf.py
2
conf.py
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@ -46,6 +46,8 @@ HEADER_MESSAGES = {
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'status': "Use arrow keys to play, any other key to quit.",
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'items': "Items: {}/{}",
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}
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MSG_END = "End of game, press a key to quit."
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MSG_QUIT = "You decide to quit the game"
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# Files
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BACKGROUND_IMG = 'img/zebra-800.png'
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14
main.py
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main.py
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@ -15,7 +15,7 @@ from pygame.locals import (
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K_UP, K_DOWN, K_RIGHT, K_LEFT, KEYDOWN, QUIT, RESIZABLE
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)
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from map import Map
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from conf import BACKGROUND_IMG, CAPTION, MAP_FILE, HEADER_HEIGHT, maze_draw, set_header, WIN_DIM
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from conf import BACKGROUND_IMG, CAPTION, MAP_FILE, HEADER_HEIGHT, maze_draw, MSG_END, MSG_QUIT, set_header, WIN_DIM
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# Constant calculation
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GAME_KEYS = [K_UP, K_DOWN, K_RIGHT, K_LEFT]
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@ -36,18 +36,30 @@ maze_draw(WINDOW, MAP_GAME.map_print().replace('\n', ''))
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pygame.time.Clock().tick(25)
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# Game loop
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last_wait = True
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while MAP_GAME.status:
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for event in pygame.event.get():
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if event.type == QUIT:
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MAP_GAME.status = False
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last_wait = False
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if event.type == KEYDOWN:
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if event.key in GAME_KEYS:
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MAP_GAME.move_to(event.key)
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else:
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MAP_GAME.status_message['status'] = MSG_QUIT
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MAP_GAME.status = False
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set_header(WINDOW, MAP_GAME.status_message)
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# Draw maze
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maze_draw(WINDOW, MAP_GAME.map_print().replace('\n', ''))
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MAP_GAME.status_message['title'] = MSG_END
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set_header(WINDOW, MAP_GAME.status_message)
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pygame.display.flip()
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while last_wait:
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for event in pygame.event.get():
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if event.type == KEYDOWN:
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last_wait = False
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