Adds last loop [deliverable]

… to keep end/quit messages readable
This commit is contained in:
Fred Z 2018-03-28 01:15:30 +02:00
parent 536e3fd0d4
commit 8cc28d6120
2 changed files with 15 additions and 1 deletions

View File

@ -46,6 +46,8 @@ HEADER_MESSAGES = {
'status': "Use arrow keys to play, any other key to quit.",
'items': "Items: {}/{}",
}
MSG_END = "End of game, press a key to quit."
MSG_QUIT = "You decide to quit the game"
# Files
BACKGROUND_IMG = 'img/zebra-800.png'

14
main.py
View File

@ -15,7 +15,7 @@ from pygame.locals import (
K_UP, K_DOWN, K_RIGHT, K_LEFT, KEYDOWN, QUIT, RESIZABLE
)
from map import Map
from conf import BACKGROUND_IMG, CAPTION, MAP_FILE, HEADER_HEIGHT, maze_draw, set_header, WIN_DIM
from conf import BACKGROUND_IMG, CAPTION, MAP_FILE, HEADER_HEIGHT, maze_draw, MSG_END, MSG_QUIT, set_header, WIN_DIM
# Constant calculation
GAME_KEYS = [K_UP, K_DOWN, K_RIGHT, K_LEFT]
@ -36,18 +36,30 @@ maze_draw(WINDOW, MAP_GAME.map_print().replace('\n', ''))
pygame.time.Clock().tick(25)
# Game loop
last_wait = True
while MAP_GAME.status:
for event in pygame.event.get():
if event.type == QUIT:
MAP_GAME.status = False
last_wait = False
if event.type == KEYDOWN:
if event.key in GAME_KEYS:
MAP_GAME.move_to(event.key)
else:
MAP_GAME.status_message['status'] = MSG_QUIT
MAP_GAME.status = False
set_header(WINDOW, MAP_GAME.status_message)
# Draw maze
maze_draw(WINDOW, MAP_GAME.map_print().replace('\n', ''))
MAP_GAME.status_message['title'] = MSG_END
set_header(WINDOW, MAP_GAME.status_message)
pygame.display.flip()
while last_wait:
for event in pygame.event.get():
if event.type == KEYDOWN:
last_wait = False