Adds movement to the player
Keep message loggin on console for dev, stop printing map on it TODO Just changing the 2 tiles impacted by the move, not the whole maze
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52
main.py
52
main.py
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@ -34,6 +34,27 @@ MAZE_SIZE_CEL = MAZE_SIZE
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GAME_KEYS = [K_UP, K_DOWN, K_RIGHT, K_LEFT]
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WINDOW_SIZE_PX = CELL_SIZE_PX * MAZE_SIZE_CEL
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def maze_draw():
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""" Take a map string and generate a graphic maze """
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back_tiles = []
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for cell, element in enumerate(MAP_GAME.map_print().replace('\n', '')):
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key = [key for (key, val) in MAZE_ELEMENTS.items() if val == element][0]
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if key in MAZE_ELEMENTS_TILES:
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back_tiles.append(
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pygame.image.load(MAZE_ELEMENTS_TILES[key]).convert_alpha()
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)
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else:
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back_tiles.append(pygame.image.load(UNKNOWN_TILE).convert())
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x = (cell % MAZE_SIZE_CEL) * CELL_SIZE_PX
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y = (cell // MAZE_SIZE_CEL) * CELL_SIZE_PX
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WINDOW.blit(back_tiles[cell], (x, y))
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# Refresh
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pygame.display.flip()
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pygame.init()
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WINDOW = pygame.display.set_mode(
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@ -46,28 +67,11 @@ WINDOW.blit(BACKGROUND, (0, 0))
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MAP_GAME = Map(MAP_FILE)
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# Draw maze
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back_tiles = []
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for cell, element in enumerate(MAP_GAME.map_print().replace('\n', '')):
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key = [key for (key, val) in MAZE_ELEMENTS.items() if val == element][0]
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maze_draw()
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if key in MAZE_ELEMENTS_TILES:
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back_tiles.append(
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pygame.image.load(MAZE_ELEMENTS_TILES[key]).convert_alpha()
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)
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else:
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back_tiles.append(pygame.image.load(UNKNOWN_TILE).convert())
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x = (cell % MAZE_SIZE_CEL) * CELL_SIZE_PX
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y = (cell // MAZE_SIZE_CEL) * CELL_SIZE_PX
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WINDOW.blit(back_tiles[cell], (x, y))
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# Refresh
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pygame.display.flip()
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system('clear')
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# system('clear')
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print(MAP_GAME.status_message)
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MAP_GAME.map_print()
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# MAP_GAME.map_print()
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# Game loop
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while MAP_GAME.status:
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@ -79,9 +83,13 @@ while MAP_GAME.status:
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if event.key in GAME_KEYS:
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MAP_GAME.move_to(event.key)
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else:
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MAP_GAME.status = False
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system('clear')
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# system('clear')
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print("status_message:{}".format(MAP_GAME.status_message))
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MAP_GAME.map_print()
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# MAP_GAME.map_print()
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# Draw maze
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maze_draw()
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