Update README.md

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Fred Z 2018-03-18 00:36:08 +01:00
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@ -39,23 +39,23 @@ guard without all the objects, he dies (according to the evolution theory).
1. Create the starting frame
* [x] Initialize a Git repo on Github
* [] Create the labyrinth without the graphical user interface
* [] When the logic of your labyrinth is made, use the PyGame for
* [ ] Create the labyrinth without the graphical user interface
* [ ] When the logic of your labyrinth is made, use the PyGame for
the graphical interface
* [] Then focus on the three main elements of the game: the goalie, _McGyver_ and the objects.
* [] Represent them in your program
* [] Placed them at the beginning of the game
* [ ] Then focus on the three main elements of the game: the guard, _McGyver_ and the objects.
* [ ] Represent them in your program
* [ ] Placed them at the beginning of the game
2. Animate the character
* [] The only moving element is _McGyver_, create classes methods for
* [ ] The only moving element is _McGyver_, create classes methods for
animation and finding the exit
* [] make a simplified version of the game in which _McGyver_ wins
* [ ] make a simplified version of the game in which _McGyver_ wins
when he arrives in front of the goalkeeper
3. Recovering objects
* [] Add object management
* [] The way he pick them up
* [] Add a counter that will list them.
* [ ] Add object management
* [ ] The way he pick them up
* [ ] Add a counter that will list them.
4. Win!
* [] _McGyver_ has picked up all the objects and asleep the guard
* [ ] _McGyver_ has picked up all the objects and asleep the guard
### Deliverables