Minor changes in the last_wait loop
The loop is now named last_message
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parent
5f7118b17f
commit
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6
main.py
6
main.py
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@ -21,7 +21,7 @@ from conf import (
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)
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GAME_KEYS = [K_UP, K_DOWN, K_RIGHT, K_LEFT]
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last_message = False # Do not execute last_message loop
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last_message = False # Do not execute last message loop
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# Loading map
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MAP_GAME = Map(MAP_FILE)
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@ -35,7 +35,6 @@ if MAP_GAME.status:
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# Game loop
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while MAP_GAME.status:
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last_wait = True
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set_header(WINDOW, MAP_GAME.status_message)
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maze_draw(WINDOW, MAP_GAME.map_print())
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for event in pygame.event.get():
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@ -44,6 +43,7 @@ while MAP_GAME.status:
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last_message = False
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if event.type == KEYDOWN:
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last_message = True # Execute last_message loop
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if event.key in GAME_KEYS:
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MAP_GAME.move_to(event.key)
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@ -58,4 +58,4 @@ while last_message:
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pygame.display.flip()
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for event in pygame.event.get():
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if event.type == KEYDOWN:
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last_wait = False
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last_message = False
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