Minor changes in the last_wait loop

The loop is now named last_message
This commit is contained in:
Fred Z 2018-04-04 15:18:04 +02:00
parent 5f7118b17f
commit d428059db5
1 changed files with 3 additions and 3 deletions

View File

@ -21,7 +21,7 @@ from conf import (
)
GAME_KEYS = [K_UP, K_DOWN, K_RIGHT, K_LEFT]
last_message = False # Do not execute last_message loop
last_message = False # Do not execute last message loop
# Loading map
MAP_GAME = Map(MAP_FILE)
@ -35,7 +35,6 @@ if MAP_GAME.status:
# Game loop
while MAP_GAME.status:
last_wait = True
set_header(WINDOW, MAP_GAME.status_message)
maze_draw(WINDOW, MAP_GAME.map_print())
for event in pygame.event.get():
@ -44,6 +43,7 @@ while MAP_GAME.status:
last_message = False
if event.type == KEYDOWN:
last_message = True # Execute last_message loop
if event.key in GAME_KEYS:
MAP_GAME.move_to(event.key)
@ -58,4 +58,4 @@ while last_message:
pygame.display.flip()
for event in pygame.event.get():
if event.type == KEYDOWN:
last_wait = False
last_message = False