forked from MDL29/LPH-cubito
avancement tablette
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@ -3,6 +3,7 @@ Cubito
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"""
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import arcade
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import random
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# import cubito
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# Screen title and size
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@ -26,6 +27,17 @@ Y_SPACING_TOKEN = TOKEN_HEIGHT + TOKEN_HEIGHT * VERTICAL_MARGIN_PERCENT
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# List of token types
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TOKEN_TYPES = ["FORDWARD", "RIGHT", "LEFT", "PAUSE", "FUNCTION"]
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RAINBOW_COLORS = [
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arcade.color.ELECTRIC_CRIMSON,
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arcade.color.FLUORESCENT_ORANGE,
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arcade.color.ELECTRIC_YELLOW,
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arcade.color.ELECTRIC_GREEN,
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arcade.color.ELECTRIC_CYAN,
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arcade.color.MEDIUM_ELECTRIC_BLUE,
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arcade.color.ELECTRIC_INDIGO,
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arcade.color.ELECTRIC_PURPLE,
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]
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# Mat size
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MAT_PERCENT_OVERSIZE = 1.25
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MAT_HEIGHT = int(TOKEN_HEIGHT * MAT_PERCENT_OVERSIZE)
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@ -49,6 +61,26 @@ BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
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# Start from left side
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START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
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class Token(arcade.Sprite):
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""" Card sprite """
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def __init__(self, scale=1):
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""" Card constructor """
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# Image to use for the sprite when face up
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self.image_file_name = ":resources:onscreen_controls/shaded_dark/up.png"
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# Call the parent
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super().__init__(self.image_file_name, scale, hit_box_algorithm="None")
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class Mat(arcade.SpriteSolidColor):
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""" Token sprite """
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def __init__(self, height, width, color = arcade.color.AMARANTH):
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""" Token constructor """
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# Call the parent
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super().__init__(width, height, color)
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class Cubito(arcade.Window):
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"""Main application class"""
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@ -73,35 +105,81 @@ class Cubito(arcade.Window):
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# List of mats function
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self.mat_function_list = None
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# List of cards we are dragging with the mouse
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self.held_tokens = None
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# Original location of cards we are dragging with the mouse in case
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# they have to go back.
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self.held_tokens_original_position = None
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def setup(self):
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"""Set up the game"""
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...
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self.token_list = arcade.SpriteList()
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for i in range(3):
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token = Token()
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token.position = START_X, BOTTOM_Y
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self.token_list.append(token)
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# List of cards we are dragging with the mouse
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self.held_tokens = []
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self.mat_list = arcade.SpriteList()
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for i in range(3):
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for j in range(3):
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mat = Mat(MAT_HEIGHT, MAT_WIDTH, RAINBOW_COLORS[random.randint(0, 7)])
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mat.position = START_X + 50*i, TOP_Y - 50*j
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self.mat_list.append(mat)
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# Original location of cards we are dragging with the mouse in case
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# they have to go back.
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self.held_tokens_original_position = []
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def on_draw(self):
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"""Render the screen"""
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# Clear the screen
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arcade.start_render()
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self.mat_list.draw()
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self.token_list.draw()
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def on_mouse_press(self, x, y, button, key_modifiers):
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"""Called when the user presses a mouse button"""
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...
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# Get list of cards we've clicked on
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tokens = arcade.get_sprites_at_point((x, y), self.token_list)
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# Have we clicked on a card?
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if len(tokens) > 0:
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# Might be a stack of cards, get the top one
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primary_token = tokens[-1]
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# All other cases, grab the face-up card we are clicking on
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self.held_tokens = [primary_token]
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# Save the position
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self.held_tokens_original_position = [self.held_tokens[0].position]
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def on_mouse_release(self, x, y, button, modifiers):
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"""Called when the user presses a mouse button"""
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...
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# If we don't have any cards, who cares
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if len(self.held_tokens) == 0:
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return
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# We are no longer holding cards
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self.held_tokens = []
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def on_mouse_motion(self, x, y, dx, dy):
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"""Called when the user moves the mouse"""
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...
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# If we are holding cards, move them with the mouse
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for token in self.held_tokens:
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token.center_x += dx
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token.center_y += dy
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def on_key_press(self, symbol, modifiers):
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"""Called when the user presses key"""
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...
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def cubito(self, function=False):
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"""Move cubito !"""
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...
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def main():
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"""Main method"""
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