forked from MDL29/LPH-cubito
115 lines
2.6 KiB
Python
115 lines
2.6 KiB
Python
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"""
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Cubito
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"""
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import arcade
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# import cubito
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# Screen title and size
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SCREEN_TITLE = "Cubito"
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SCREEN_WIDTH = 500
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SCREEN_HEIGHT = 500
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# Margin between mat & screen side
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VERTICAL_MARGIN_PERCENT = 0.10
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HORIZONTAL_MARGIN_PERCENT = 0.10
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# Token size
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TOKEN_SCALE = 0.5
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TOKEN_HEIGHT = 75 * TOKEN_SCALE
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TOKEN_WIDTH = 75 * TOKEN_SCALE
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# Space between tokens
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X_SPACING_TOKEN = TOKEN_WIDTH + TOKEN_WIDTH * HORIZONTAL_MARGIN_PERCENT
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Y_SPACING_TOKEN = TOKEN_HEIGHT + TOKEN_HEIGHT * VERTICAL_MARGIN_PERCENT
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# List of token types
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TOKEN_TYPES = ["FORDWARD", "RIGHT", "LEFT", "PAUSE", "FUNCTION"]
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# Mat size
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MAT_PERCENT_OVERSIZE = 1.25
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MAT_HEIGHT = int(TOKEN_HEIGHT * MAT_PERCENT_OVERSIZE)
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MAT_WIDTH = int(TOKEN_WIDTH * MAT_PERCENT_OVERSIZE)
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# Number of column & row mat
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MAT_COLUMN = 4
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MAT_ROW = 4
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MAT_FUNCTION_ROW = 2
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# Space between mats
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X_SPACING_MAT = MAT_WIDTH + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
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Y_SPACING_MAT = MAT_HEIGHT + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
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# Top for mats
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TOP_Y = SCREEN_HEIGHT - MAT_HEIGHT - MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
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# Bottom for tokens
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BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
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# Start from left side
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START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
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class Cubito(arcade.Window):
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"""Main application class"""
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def __init__(self):
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# Init parent class
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super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
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# Set background color
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arcade.set_background_color(arcade.color.AMAZON)
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# List of tokens
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self.token_list = None
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# Hold token
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self.held_token = None
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# Origin pos for hold token
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self.held_token_original_position = None
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# List of mats
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self.mat_list = None
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# List of mats function
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self.mat_function_list = None
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def setup(self):
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"""Set up the game"""
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...
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def on_draw(self):
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"""Render the screen"""
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# Clear the screen
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arcade.start_render()
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def on_mouse_press(self, x, y, button, key_modifiers):
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"""Called when the user presses a mouse button"""
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...
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def on_mouse_release(self, x, y, button, modifiers):
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"""Called when the user presses a mouse button"""
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...
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def on_mouse_motion(self, x, y, dx, dy):
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"""Called when the user moves the mouse"""
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...
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def on_key_press(self, symbol, modifiers):
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"""Called when the user presses key"""
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...
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def cubito(self, function=False):
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"""Move cubito !"""
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...
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def main():
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"""Main method"""
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window = Cubito()
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window.setup()
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arcade.run()
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if __name__ == "__main__":
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main()
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