harfang3d/doc/doc/ComputePerspectiveProjectionMatrix.md
2021-10-13 14:40:31 +02:00

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Compute a perspective projection matrix, , fov is the field of view angle, see [Deg] and [Rad].

See [ZoomFactorToFov], [FovToZoomFactor], [ComputeAspectRatioX] and [ComputeAspectRatioY].