harfang3d/doc/doc/TransformationMat4.md
2021-10-13 14:40:31 +02:00

245 B

Creates a 4x3 transformation matrix from the translation vector p, the 3x3 rotation Matrix m (or YXZ euler rotation vector e) and the scaling vector s.

This is a more efficient version of TranslationMat4(p) * ScaleMat4(s) * m