1.1 KiB
1.1 KiB
.title Extending the scene plugin
Writing a scene tool plugin
A scene tool plugin must be declared as a class extending the plugin.ISceneToolPlugin
interface.
class Plugin(ISceneToolPlugin):
""" New Scene plugin """
The following methods must be implemented by the plugin:
on_selection_changed(selection)
: Called by the scene plugin whenever the selection is changed. The complete new selection is passed to the plugin.on_node_selection_changed(node_selection)
: Same as above but a list of the scene nodes in the new selection is passed to the plugin.on_frame_complete()
: This function is called when the current frame is complete. The plugin is given a chance to draw additional content at this point. Note: This call is done from the rendering thread. The synchronous renderer object 1 can be used from this location. The renderer matrix stack is automatically saved and restored around this call.on_mouse_event(event, mouse, dt_frame)
: Called whenever a mouse event happens over the viewport.
Mouse events
TODO
-
Available through the
engine.renderer
symbol. ↩︎