Try to add square for the carptet
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@ -1,4 +1,5 @@
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import arcade
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from itertools import count
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import jacovirt.logger
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import logging
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@ -8,8 +9,65 @@ SCREEN_MULTILPLIER = 1
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SCREEN_WIDTH = int(1000 * SCREEN_MULTILPLIER)
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SCREEN_HEIGHT = int(1000 * SCREEN_MULTILPLIER)
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# Window color
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BACKGROUND_COLOR = arcade.color.CATALINA_BLUE
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BACKGROUND_COLOR = arcade.color.OXFORD_BLUE
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# Margin between mat & screen side
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VERTICAL_MARGIN_PERCENT = 0.10
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HORIZONTAL_MARGIN_PERCENT = 0.10
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# Token size
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TOKEN_SCALE = 0.5
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TOKEN_HEIGHT = 75 * TOKEN_SCALE
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TOKEN_WIDTH = 75 * TOKEN_SCALE
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# Space between tokens
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X_SPACING_TOKEN = TOKEN_WIDTH + TOKEN_WIDTH * HORIZONTAL_MARGIN_PERCENT
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Y_SPACING_TOKEN = TOKEN_HEIGHT + TOKEN_HEIGHT * VERTICAL_MARGIN_PERCENT
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# List of token types
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TOKEN_TYPES = ["FORDWARD", "RIGHT", "LEFT", "PAUSE", "FUNCTION"]
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# Mat size
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MAT_PERCENT_OVERSIZE = 1.25
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MAT_HEIGHT = int(TOKEN_HEIGHT * MAT_PERCENT_OVERSIZE)
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MAT_WIDTH = int(TOKEN_WIDTH * MAT_PERCENT_OVERSIZE)
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# Number of column & row mat
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MAT_COLUMN = 4
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MAT_ROW = 4
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MAT_FUNCTION_ROW = 2
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# Space between mats
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X_SPACING_MAT = MAT_WIDTH + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
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Y_SPACING_MAT = MAT_HEIGHT + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
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# Top for mats
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TOP_Y = SCREEN_HEIGHT - MAT_HEIGHT - MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
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# Bottom for tokens
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BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
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# Start from left side
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START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
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# Mat pos
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X_MAT_POS = START_X + SCREEN_WIDTH / 2
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Y_MAT_POS = TOP_Y
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class Case(arcade.SpriteSolidColor):
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"""Case sprite"""
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# Count instance mat classes
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ids = count(0)
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def __init__(self, wigth, height, color=arcade.color.BLEU_DE_FRANCE):
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# Get id from number of instance classes
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self.id = next(self.ids)
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# Init parent class
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super().__init__(wigth, height, color)
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class Bot(arcade.Window):
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"""Main application class"""
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@ -20,9 +78,25 @@ class Bot(arcade.Window):
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# Set background color
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arcade.set_background_color(BACKGROUND_COLOR)
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self.mat_list = None
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def setup(self):
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"""Set up the pad"""
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"""Set up the bot"""
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logging.info("Set up the bot.")
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self.mat_list = arcade.SpriteList()
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for y in range(MAT_ROW):
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# Create the top "play" piles
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for x in range(MAT_COLUMN):
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mat = Case(MAT_WIDTH, MAT_HEIGHT)
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mat.position = (
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X_MAT_POS + X_SPACING_MAT * x,
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Y_MAT_POS - Y_SPACING_MAT * y - 60
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)
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self.mat_list.append(mat)
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def on_draw(self):
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"""Render the screen"""
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@ -30,6 +104,9 @@ class Bot(arcade.Window):
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# Clear the screen
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self.clear()
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arcade.draw_lrwh_rectangle_textured(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, arcade.color.QUEEN_BLUE)
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def on_key_press(self, symbol, modifiers):
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"""Called when the user presses key"""
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if symbol == arcade.key.R:
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