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This repository has been archived on 2024-04-27. You can view files and clone it, but cannot push or open issues or pull requests.

2 Commits
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Author SHA1 Message Date
HS-157 b4eab7c444 Avancement de la scéance 2024-02-25 05:09:36 +01:00
HS-157 14eaf2aa88 Mise à jour de la séance 2024-02-10 22:11:44 +01:00
1 changed files with 132 additions and 5 deletions

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@ -1,6 +1,8 @@
"""
Cubito
"""
from itertools import count
from time import sleep
import arcade
# import cubito
@ -49,6 +51,48 @@ BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
# Start from left side
START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
# Mat pos
X_MAT_POS = START_X + SCREEN_WIDTH / 2
Y_MAT_POS = TOP_Y
class Token(arcade.Sprite):
"""Token sprite"""
sprite = {
"FORDWARD": "up",
"RIGHT": "r",
"LEFT": "l",
"PAUSE": "pause_square",
"FUNCTION": "hamburger",
}
def __init__(self, token_type, scale=1):
"""Token constructor"""
# Type of token
self.type = token_type
# Get sprite for type of token
self.image_file_name = (
":resources:onscreen_controls/shaded_dark/%s.png"
% self.sprite.get(token_type, "unchecked")
)
# Init parent class
super().__init__(self.image_file_name, scale, hit_box_algorithm="None")
class Mat(arcade.SpriteSolidColor):
"""Mat sprite"""
# Count instance mat classes
ids = count(0)
def __init__(self, wigth, height, color=arcade.csscolor.DARK_OLIVE_GREEN):
# Get id from number of instance classes
self.id = next(self.ids)
# Init parent class
super().__init__(wigth, height, color)
class Cubito(arcade.Window):
"""Main application class"""
@ -76,28 +120,111 @@ class Cubito(arcade.Window):
def setup(self):
"""Set up the game"""
...
# List of cards we are dragging with the mouse
self.held_token = None
self.held_token_original_position = None
self.mat_list = arcade.SpriteList()
for y in range(MAT_ROW):
# Create the top "play" piles
for x in range(MAT_COLUMN):
mat = Mat(MAT_WIDTH, MAT_HEIGHT)
mat.position = (
X_MAT_POS + X_SPACING_MAT * x,
Y_MAT_POS - Y_SPACING_MAT * y,
)
self.mat_list.append(mat)
self.mat_function_list = arcade.SpriteList()
# Sprite list with all the cards, no matter what pile they are in.
self.token_list = arcade.SpriteList()
# Create every token
for j, t in enumerate(TOKEN_TYPES):
for i in range(10):
token = Token(t, TOKEN_SCALE)
token.position = (
START_X + X_SPACING_TOKEN * j,
BOTTOM_Y + X_SPACING_TOKEN * i,
)
self.token_list.append(token)
i += 50
def on_draw(self):
"""Render the screen"""
# Clear the screen
arcade.start_render()
# Draw the mats
self.mat_list.draw()
# Draw the mats function
self.mat_function_list.draw()
# Draw the tokens
self.token_list.draw()
def on_mouse_press(self, x, y, button, key_modifiers):
"""Called when the user presses a mouse button"""
...
# Get list of token when click
tokens = arcade.get_sprites_at_point((x, y), self.token_list)
# Check if grab a token
if len(tokens) > 0:
# Hold the token
self.held_token = tokens[-1]
# Set original pos for this token
self.held_token_original_position = self.held_token.position
def on_mouse_release(self, x, y, button, modifiers):
"""Called when the user presses a mouse button"""
...
# If no token hold, pass
if self.held_token is None:
return
# Release holdosert mat from held token
mat, distance = arcade.get_closest_sprite(self.held_token, self.mat_list)
reset_position = True
# Check collision between held token et the closert mat
if arcade.check_for_collision(self.held_token, mat):
# Set held token position on mat
self.held_token.position = mat.center_x, mat.center_y
reset_position = False
# If no collision between held token et the closert mat, reset held token position
if reset_position:
self.held_token.position = self.held_token_original_position
self.held_token = None
def on_mouse_motion(self, x, y, dx, dy):
"""Called when the user moves the mouse"""
...
# If no token hold, pass
if self.held_token is None:
return
self.held_token.center_x += dx
self.held_token.center_y += dy
def on_key_press(self, symbol, modifiers):
"""Called when the user presses key"""
...
# Press « R » key
if symbol == arcade.key.R:
print("Restart !")
# Relunch setup methode
self.setup()
# Press « Q » key
if symbol == arcade.key.Q:
print("Good bye !")
# Exit
arcade.exit()
def cubito(self, function=False):
"""Move cubito !"""