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Merge pull request 'improved-design' (#1) from improved-design into main

Reviewed-on: #1
This commit is contained in:
Romain 2024-04-20 18:46:37 +00:00
commit f2dedb1704
8 changed files with 97 additions and 56 deletions

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@ -1,11 +1,13 @@
import turtle
import os.path
CURRENT_PATH = os.path.dirname(os.path.realpath(__file__))
# Cell size
distance = 90
def start():
# Set background - ocean
turtle.bgpic("background.png")
turtle.bgpic(f"{CURRENT_PATH}/background.png")
# Set turtle cusor
turtle.pensize(10)
@ -17,14 +19,20 @@ def start():
# Goto to first cell
turtle.penup()
turtle.goto(-225,225)
turtle.pendown()
#turtle.pendown()
def fordward():
"""
Forward fonction
"""
print(f"x : {turtle.xcor()}, y : {turtle.ycor()}")
turtle.forward(distance)
if turtle.xcor() > 226 or turtle.xcor() < -226:
turtle.backward(distance)
if turtle.ycor() > 226 or turtle.ycor() < -226:
turtle.backward(distance)
def left():
"""

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@ -5,46 +5,46 @@ ressources : https://api.arcade.academy/en/latest/resources.html
import arcade
import cubito
import os.path
SCREEN_MULTILPLIER = 1
SCREEN_MULTILPLIER = 2
SCREEN_MULTILPLIER /= 4
# Screen title and size
SCREEN_TITLE = "Cubito"
SCREEN_WIDTH = int(500*SCREEN_MULTILPLIER)
SCREEN_HEIGHT = int(500*SCREEN_MULTILPLIER)
# Margin between mat & screen side
VERTICAL_MARGIN_PERCENT = 0.10
HORIZONTAL_MARGIN_PERCENT = 0.10
SCREEN_WIDTH = int(2000* SCREEN_MULTILPLIER)
SCREEN_HEIGHT = int(2000* SCREEN_MULTILPLIER)
#Token row
TOKEN_ROW = 10
#Token start
X_TOKEN_START = int(50*SCREEN_MULTILPLIER)
Y_TOKEN_START = int(450*SCREEN_MULTILPLIER)
# Space between tokens
X_SPACING_TOKEN = int(45*SCREEN_MULTILPLIER)
Y_SPACING_TOKEN = int(45*SCREEN_MULTILPLIER)
TOKEN_ROW = 8
# Token size
TOKEN_SCALE = 0.5*SCREEN_MULTILPLIER
TOKEN_HEIGHT = 75 * TOKEN_SCALE
TOKEN_WIDTH = 75 * TOKEN_SCALE
TOKEN_HEIGHT = int(160 * SCREEN_MULTILPLIER)
TOKEN_WIDTH = int(160 * SCREEN_MULTILPLIER)
# Token scale
HELD_TOKEN_SCALE_MULTILPLIER = 1.4
# Space between tokens
X_SPACING_TOKEN = int(45*SCREEN_MULTILPLIER + TOKEN_WIDTH)
Y_SPACING_TOKEN = int(45*SCREEN_MULTILPLIER + TOKEN_HEIGHT)
# Token start
X_TOKEN_START = int(108*SCREEN_MULTILPLIER + TOKEN_WIDTH / 2)
Y_TOKEN_START = int(1618*SCREEN_MULTILPLIER + TOKEN_HEIGHT / 2)
# List of token types
TOKEN_TYPES = ["up", "left", "right", "hamburger"]
TOKEN_TYPES = ["up", "left", "right", "function"]
#Mat start
X_MAT_START = int(250*SCREEN_MULTILPLIER)
Y_MAT_START = int(400*SCREEN_MULTILPLIER)
X_MAT_START = int(1072 * SCREEN_MULTILPLIER)
Y_MAT_START = int(1648 * SCREEN_MULTILPLIER)
X_MAT_FUNCTION_START = X_MAT_START
Y_MAT_FUNCTION_START = int(510 * SCREEN_MULTILPLIER)
# Mat size
MAT_PERCENT_OVERSIZE = 1.25
MAT_HEIGHT = int(TOKEN_HEIGHT * MAT_PERCENT_OVERSIZE)
MAT_WIDTH = int(TOKEN_WIDTH * MAT_PERCENT_OVERSIZE)
MAT_HEIGHT = int(200 * SCREEN_MULTILPLIER)
MAT_WIDTH = int(200 * SCREEN_MULTILPLIER)
# Number of column & row mat
MAT_COLUMN = 4
@ -52,21 +52,20 @@ MAT_ROW = 4
MAT_FUNCTION_ROW = 2
# Space between mats
X_SPACING_MAT = MAT_WIDTH + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
Y_SPACING_MAT = MAT_HEIGHT + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
# Top for mats
TOP_Y = SCREEN_HEIGHT - MAT_HEIGHT - MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
# Bottom for tokens
BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
# Start from left side
START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
X_SPACING_MAT = int(MAT_WIDTH + 30 * SCREEN_MULTILPLIER)
Y_SPACING_MAT = int(MAT_WIDTH + 30 * SCREEN_MULTILPLIER)
# Image
X_START_MAIN_MAT_IMAGE = 1415 * SCREEN_MULTILPLIER
Y_START_MAIN_MAT_IMAGE = 1304 * SCREEN_MULTILPLIER
X_START_FUNCTION_MAT_IMAGE = X_START_MAIN_MAT_IMAGE
Y_START_FUNCTION_MAT_IMAGE = 393 * SCREEN_MULTILPLIER
# Couleur
BACKGROUND_COLOR = (133, 100, 100)
CURRENT_PATH = os.path.dirname(os.path.realpath(__file__))
class Start_mat(arcade.SpriteSolidColor):
def __init__(self, height, width, color=arcade.color.AMBER):
@ -80,18 +79,25 @@ class Mat_function(arcade.SpriteSolidColor):
def __init__(self, height, width, color=arcade.color.AMBER):
super().__init__(width, height, color)
class Token_sprite(arcade.Sprite):
""" Token sprite """
def __init__(self, token_type, scale=1):
# Attributes for token type
self.token_type = token_type
scale *= SCREEN_MULTILPLIER
self.image_file_name = f"{CURRENT_PATH}/Img/token/{self.token_type}.png"
self.image_file_name = f":resources:onscreen_controls/shaded_dark/{self.token_type}.png"
# Call the parent
super().__init__(self.image_file_name, scale, hit_box_algorithm="None")
class Image(arcade.Sprite):
def __init__(self, file_name, scale=1):
self.image_file_name = f"{CURRENT_PATH}/Img/{file_name}"
scale *= SCREEN_MULTILPLIER
# Call the parent
super().__init__(self.image_file_name, scale, hit_box_algorithm="None")
@ -102,7 +108,7 @@ class Cubito(arcade.Window):
# Init parent class
super().__init__(int(SCREEN_WIDTH), int(SCREEN_HEIGHT), SCREEN_TITLE)
# Set background color
arcade.set_background_color(arcade.color.AMAZON)
arcade.set_background_color(BACKGROUND_COLOR)
# List of tokens
self.token_list = None
@ -122,6 +128,9 @@ class Cubito(arcade.Window):
# List of mats function
self.mat_function_list = None
# List of mats
self.image_list = None
def setup(self):
"""Set up the game"""
@ -136,19 +145,20 @@ class Cubito(arcade.Window):
self.mat_list = arcade.SpriteList()
self.start_mat_list = arcade.SpriteList()
self.mat_function_list = arcade.SpriteList()
self.image_list = arcade.SpriteList()
for y in range(TOKEN_ROW):
x = X_TOKEN_START
for token_type in TOKEN_TYPES:
#placer les tokens
token = Token_sprite(token_type, TOKEN_SCALE)
token = Token_sprite(token_type)
token.position = x, Y_TOKEN_START - Y_SPACING_TOKEN * y
x += X_SPACING_TOKEN
self.token_list.append(token)
token.token_type
#placer des cases sous les tokens
start_mat = Start_mat(MAT_HEIGHT, MAT_WIDTH, color=arcade.color.AMAZON)
start_mat = Start_mat(MAT_HEIGHT, MAT_WIDTH, color=arcade.color.BEIGE)
start_mat.position = x - X_SPACING_TOKEN, Y_TOKEN_START - Y_SPACING_TOKEN * y
self.start_mat_list.append(start_mat)
@ -160,28 +170,33 @@ class Cubito(arcade.Window):
self.mat_list.append(mat)
# Placer les cases fonctions
Y_MAT_FUNCTION_START = Y_MAT_START - Y_SPACING_MAT * MAT_ROW
for y in range(MAT_FUNCTION_ROW):
for x in range(MAT_COLUMN):
mat = Mat_function(MAT_HEIGHT, MAT_WIDTH, arcade.color.BABY_BLUE)
mat.position = X_MAT_START + X_SPACING_MAT * x, Y_MAT_FUNCTION_START - Y_SPACING_MAT * y
mat.position = X_MAT_FUNCTION_START + X_SPACING_MAT * x, Y_MAT_FUNCTION_START - Y_SPACING_MAT * y
self.mat_function_list.append(mat)
# Placer les images
image = Image(file_name="case/Principal.png", scale=1)
image.position = X_START_MAIN_MAT_IMAGE, Y_START_MAIN_MAT_IMAGE
self.image_list.append(image)
image = Image(file_name="case/Fonction.png", scale=1)
image.position = X_START_FUNCTION_MAT_IMAGE, Y_START_FUNCTION_MAT_IMAGE
self.image_list.append(image)
def on_draw(self):
"""Render the screen"""
# Clear the screen
self.clear()
#Draw the images
self.image_list.draw()
#Draw the mat
self.mat_list.draw()
#Draw the start mat
self.start_mat_list.draw()
#Draw the mat function
self.mat_function_list.draw()
# self.mat_list.draw()
# self.start_mat_list.draw()
# self.mat_function_list.draw()
# Draw the token
self.token_list.draw()
@ -211,6 +226,10 @@ class Cubito(arcade.Window):
self.held_token = primary_token
# Save the position
self.held_token_original_position = self.held_token.position
# Expand the size of token
self.held_token.scale *= HELD_TOKEN_SCALE_MULTILPLIER
# Put on top in drawing order
self.pull_to_top(self.held_token)
@ -223,6 +242,10 @@ class Cubito(arcade.Window):
# See if we are in contact with the closest mat
if arcade.check_for_collision(self.held_token, mat):
# Reduce the size of token
self.held_token.scale /= HELD_TOKEN_SCALE_MULTILPLIER
# Center the token
self.held_token.position = mat.center_x, mat.center_y
# Success, don't reset position of tokens
@ -244,6 +267,10 @@ class Cubito(arcade.Window):
# Where-ever we were dropped, it wasn't valid. Reset the each token's position
# to its original spot.
self.held_token.position = self.held_token_original_position
# Reduce the size of token
self.held_token.scale /= HELD_TOKEN_SCALE_MULTILPLIER
# We are no longer holding tokens
self.held_token = None
@ -265,6 +292,9 @@ class Cubito(arcade.Window):
cubito.reset()
print("Restart !")
if symbol == arcade.key.Q:
arcade.exit()
if symbol == arcade.key.S:
self.cubito()
@ -287,8 +317,11 @@ class Cubito(arcade.Window):
cubito.left()
if token_type == "right":
cubito.right()
if token_type == "hamburger":
self.cubito(function=True)
if token_type == "function":
if function:
return
else:
self.cubito(function=True)