1.4 KiB
1.4 KiB
TODO list
Roadmap to v0.2 exercice 4
remove the backup feature TODO01conversion to client/server mode: server creation TODO02conversion to client/server mode: client creation TODO03verify if user name is already used TODO17add max player number TODO19each player has a differant robot TODO05starting position has to be random TODO06- multiplayer turn-by-turn TODO04
- one movement unit per tour: ex «e3» = 3 turns TODO07
- add new game command: 'm' (walling door) TODO11
- add new game command: 'p' (drilling door) TODO12
- reject (or standby) clients connections when a game is playing TODO13
- unit tests: map conformity TODO08
- unit tests: converting map to labyrinthe TODO09
- unit tests: game functions TODO10
- unit tests: game functions (client-side) TODO14
- chat commands: listing players TODO15
- chat commands: chating with other players TODO16
- rename ConnectSocket._user_name to ConnectSocket._user_name TODO18
- writes server logs in a file TODO19
- adds a timestamp to server logs TODO20
- … TODO
Ideas after correcting exercice 3:
- [] go further in oriented object logic TODO17