Creates header for messaging, put welcome message
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3e46a938ba
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7
conf.py
7
conf.py
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@ -30,8 +30,13 @@ MOVE_STATUS_MSG = {
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CELL_SIZE_PX = 30 # Size of the tiles, in pixels
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MAZE_SIZE_TIL = 15 # Size of a map, in tiles
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BLACK = (0, 0, 0)
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BLUE = (0, 0, 128)
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GREEN = (0, 255, 0)
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WHITE = (255, 255, 255)
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# Messages
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CAPTION = "OCP3, a pygame maze"
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ERR_MAP = "ERR_MAP: «{}»"
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MSG_START_GAME = "Welcome in OCP3.\nUse arrow keys to play, any other key to quit."
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@ -78,7 +83,7 @@ def maze_draw(WINDOW, map_string):
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back_tiles.append(pygame.image.load(img).convert_alpha())
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x = (cell % MAZE_SIZE_TIL) * CELL_SIZE_PX
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y = (cell // MAZE_SIZE_TIL) * CELL_SIZE_PX + CELL_SIZE_PX
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y = (cell // MAZE_SIZE_TIL) * CELL_SIZE_PX + (2 * CELL_SIZE_PX)
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WINDOW.blit(back_tiles[cell], (x, y))
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# Refresh
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27
main.py
27
main.py
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@ -11,27 +11,36 @@ See [README](https://github.com/freezed/ocp3/blob/master/README.md) for
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details
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"""
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import pygame
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import math
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from pygame.locals import (
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K_UP, K_DOWN, K_RIGHT, K_LEFT, KEYDOWN, QUIT, RESIZABLE
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)
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from map import Map
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from conf import BACKGROUND_IMG, CELL_SIZE_PX, elmt_val, MAP_FILE, maze_draw, MAZE_SIZE_TIL
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from conf import BACKGROUND_IMG, BLACK, BLUE, CAPTION, CELL_SIZE_PX, elmt_val, GREEN, MAP_FILE, maze_draw, MAZE_SIZE_TIL, WHITE
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# MAIN SCRIPT
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# Constant calculation
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GAME_KEYS = [K_UP, K_DOWN, K_RIGHT, K_LEFT]
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WINDOW_SIZE_PX = CELL_SIZE_PX * MAZE_SIZE_TIL
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WINDOW_SIZE_PX_H = CELL_SIZE_PX * MAZE_SIZE_TIL
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WINDOW_SIZE_PX_V = WINDOW_SIZE_PX_H + (2 * CELL_SIZE_PX)
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WIN_DIM = (WINDOW_SIZE_PX_H, WINDOW_SIZE_PX_V)
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FONT_SIZE = math.floor(0.9 * CELL_SIZE_PX)
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pygame.init()
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WINDOW = pygame.display.set_mode(
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(WINDOW_SIZE_PX, WINDOW_SIZE_PX + CELL_SIZE_PX), RESIZABLE
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)
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BACKGROUND = pygame.image.load(BACKGROUND_IMG).convert()
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WINDOW.blit(BACKGROUND, (0, CELL_SIZE_PX))
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WINDOW = pygame.display.set_mode(WIN_DIM, RESIZABLE)
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pygame.display.set_caption(CAPTION)
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WINDOW.blit(pygame.image.load(BACKGROUND_IMG).convert(), (0, (2 * CELL_SIZE_PX)))
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# Loading map
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MAP_GAME = Map(MAP_FILE)
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# Header messaging
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h_msg = MAP_GAME.status_message.splitlines()
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FONT = pygame.font.Font(None, FONT_SIZE)
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h1_txt = FONT.render(h_msg[0], True, WHITE, BLACK)
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h2_txt = FONT.render(h_msg[1], True, WHITE, BLACK)
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WINDOW.blit(h1_txt, (0, 0))
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WINDOW.blit(h2_txt, (0, CELL_SIZE_PX))
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# Draw maze
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maze_draw(WINDOW, MAP_GAME.map_print().replace('\n', ''))
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