Creates header for messaging, put welcome message

This commit is contained in:
Fred Z 2018-03-27 02:39:40 +02:00
parent 3e46a938ba
commit 4333c3dd86
2 changed files with 24 additions and 10 deletions

View File

@ -30,8 +30,13 @@ MOVE_STATUS_MSG = {
CELL_SIZE_PX = 30 # Size of the tiles, in pixels
MAZE_SIZE_TIL = 15 # Size of a map, in tiles
BLACK = (0, 0, 0)
BLUE = (0, 0, 128)
GREEN = (0, 255, 0)
WHITE = (255, 255, 255)
# Messages
CAPTION = "OCP3, a pygame maze"
ERR_MAP = "ERR_MAP: «{}»"
MSG_START_GAME = "Welcome in OCP3.\nUse arrow keys to play, any other key to quit."
@ -78,7 +83,7 @@ def maze_draw(WINDOW, map_string):
back_tiles.append(pygame.image.load(img).convert_alpha())
x = (cell % MAZE_SIZE_TIL) * CELL_SIZE_PX
y = (cell // MAZE_SIZE_TIL) * CELL_SIZE_PX + CELL_SIZE_PX
y = (cell // MAZE_SIZE_TIL) * CELL_SIZE_PX + (2 * CELL_SIZE_PX)
WINDOW.blit(back_tiles[cell], (x, y))
# Refresh

27
main.py
View File

@ -11,27 +11,36 @@ See [README](https://github.com/freezed/ocp3/blob/master/README.md) for
details
"""
import pygame
import math
from pygame.locals import (
K_UP, K_DOWN, K_RIGHT, K_LEFT, KEYDOWN, QUIT, RESIZABLE
)
from map import Map
from conf import BACKGROUND_IMG, CELL_SIZE_PX, elmt_val, MAP_FILE, maze_draw, MAZE_SIZE_TIL
from conf import BACKGROUND_IMG, BLACK, BLUE, CAPTION, CELL_SIZE_PX, elmt_val, GREEN, MAP_FILE, maze_draw, MAZE_SIZE_TIL, WHITE
# MAIN SCRIPT
# Constant calculation
GAME_KEYS = [K_UP, K_DOWN, K_RIGHT, K_LEFT]
WINDOW_SIZE_PX = CELL_SIZE_PX * MAZE_SIZE_TIL
WINDOW_SIZE_PX_H = CELL_SIZE_PX * MAZE_SIZE_TIL
WINDOW_SIZE_PX_V = WINDOW_SIZE_PX_H + (2 * CELL_SIZE_PX)
WIN_DIM = (WINDOW_SIZE_PX_H, WINDOW_SIZE_PX_V)
FONT_SIZE = math.floor(0.9 * CELL_SIZE_PX)
pygame.init()
WINDOW = pygame.display.set_mode(
(WINDOW_SIZE_PX, WINDOW_SIZE_PX + CELL_SIZE_PX), RESIZABLE
)
BACKGROUND = pygame.image.load(BACKGROUND_IMG).convert()
WINDOW.blit(BACKGROUND, (0, CELL_SIZE_PX))
WINDOW = pygame.display.set_mode(WIN_DIM, RESIZABLE)
pygame.display.set_caption(CAPTION)
WINDOW.blit(pygame.image.load(BACKGROUND_IMG).convert(), (0, (2 * CELL_SIZE_PX)))
# Loading map
MAP_GAME = Map(MAP_FILE)
# Header messaging
h_msg = MAP_GAME.status_message.splitlines()
FONT = pygame.font.Font(None, FONT_SIZE)
h1_txt = FONT.render(h_msg[0], True, WHITE, BLACK)
h2_txt = FONT.render(h_msg[1], True, WHITE, BLACK)
WINDOW.blit(h1_txt, (0, 0))
WINDOW.blit(h2_txt, (0, CELL_SIZE_PX))
# Draw maze
maze_draw(WINDOW, MAP_GAME.map_print().replace('\n', ''))