Adds first files and catchs key events
Display the maze map in console, use `pygame.event` to intercept keyboard arrows (and escape for quitting). `pygame.event` do not work without a window displayed, so a small 100x100 window is used. The console displays a text for each arrow key pressed.
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. . . . . .
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... . . . .E
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. ..... . ....
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. ... . .
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. . . .
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""
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Author: freezed <freezed@users.noreply.github.com> 2018-03-17
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Version: 0.1
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Licence: `GNU GPL v3` GNU GPL v3: http://www.gnu.org/licenses/
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"""
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import pygame
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from map import Map
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from pygame.locals import KEYDOWN, K_ESCAPE, QUIT, K_DOWN, K_LEFT, K_UP, K_RIGHT
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pygame.init()
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screen = pygame.display.set_mode((100, 100))
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# Variables
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MAP_FILE = '01.map'
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# Class
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MAP_GAME = Map(MAP_FILE)
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print(MAP_GAME.status)
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print(MAP_GAME.status_message)
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# Loading map
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MAP_GAME.map_print()
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# Event loop
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game_on = True
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while game_on:
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for event in pygame.event.get():
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if event.type == QUIT:
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game_on = False
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if event.type == KEYDOWN:
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if event.key == K_ESCAPE:
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game_on = False
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if event.type == KEYDOWN:
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if event.key == K_DOWN:
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print('down')
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if event.type == KEYDOWN:
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if event.key == K_LEFT:
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print('left')
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if event.type == KEYDOWN:
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if event.key == K_UP:
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print('up')
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if event.type == KEYDOWN:
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if event.key == K_RIGHT:
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print('right')
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"""
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Author: freezed <freezed@users.noreply.github.com> 2018-02-06
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Version: 0.1
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Licence: `GNU GPL v3` GNU GPL v3: http://www.gnu.org/licenses/
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Ce fichier fait partie du projet `ocp3`
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"""
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import os
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# CONFIGURATION
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# Elements dispo dans le labyrinthe
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MAZE_ELEMENTS = {'wall': '.',
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'exit': 'U',
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'robo': 'X',
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'void': ' '}
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# Messages d'erreurs
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ERR_ = "#!@?# Oups… "
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ERR_MAP_FILE = ERR_ + "carte «{}» inaccessible!"
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MIN_MAP_SIDE = 3
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MSG_DISCLAMER = "Bienvenue dans Roboc."
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MSG_START_GAME = "Votre partie commence"
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MSG_END_GAME = "Fin du jeu."
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class Map:
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"""
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Fourni les moyens necessaire a l'utilisation d'un fichier carte.
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Controle de coherance sur la carte choise, deplace le robo en
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fonction des commandes du joueur jusqu'en fin de partie.
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"""
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def __init__(self, map_file):
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"""
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Initialisation de la carte utilise
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Instancie un objet Map avec les attributs suivant:
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:var int status: Etat de l'objet apres le deplacement
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:var str status_message: Message relatif au deplacement
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:var int _column_nb: Nbre de colonne du labyrinte (1ere ligne)
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:var str _data_text: Contenu du labyrinte
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:var str _element_under_robo: Element sous le robot
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:var int _line_nb: Nbre de ligne du labyrinte
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:var int _robo_position: position du robo dans _data_text
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:param map_file: fichier «carte» avec chemin relatif
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:rtype map: str()
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:return: None
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"""
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# Chargement du fichier carte choisi
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if os.path.isfile(map_file) is True:
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with open(map_file, "r") as map_data:
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# contenu de la carte en texte
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self._data_text = map_data.read()
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# contenu de la carte ligne a ligne
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map_data_list = self._data_text.splitlines()
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# nbre de colonne de la 1ere ligne de la carte
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try:
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self._column_nb = len(map_data_list[0]) + 1
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except IndexError:
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self._column_nb = 0
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# nbre de ligne de la carte
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try:
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self._line_nb = len(map_data_list)
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except IndexError:
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self._line_nb = 0
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# position du robot
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self._robo_position = self._data_text.find(
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MAZE_ELEMENTS['robo']
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)
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# element «sous» le robo, au depart
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self._element_under_robo = MAZE_ELEMENTS['void']
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# Add map checking here
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self.status = True
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self.status_message = MSG_START_GAME
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# Erreur de chargement du fichier
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else:
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self.status = False
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self.status_message = ERR_MAP_FILE.format(map_file)
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def map_print(self):
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""" Affiche la carte avec la position de jeu courante """
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print(self._data_text)
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