ocp3/main.py
2018-04-04 14:59:47 +02:00

63 lines
1.7 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Author: freezed <freezed@users.noreply.github.com> 2018-03-17
Version: 0.1
Licence: `GNU GPL v3` GNU GPL v3: http://www.gnu.org/licenses/
Main file for [_ocp3_ project](https://github.com/freezed/ocp3)
See [README](https://github.com/freezed/ocp3/blob/master/README.md) for
details
"""
import pygame
from pygame.locals import (
K_UP, K_DOWN, K_RIGHT, K_LEFT, KEYDOWN, QUIT
)
from map import Map
from conf import (
BACKGRND_FILE, CAPTION, MAP_FILE, HEAD_SIZE_H, maze_draw,
MSG_END, MSG_QUIT, set_header, WIN_DIM
)
GAME_KEYS = [K_UP, K_DOWN, K_RIGHT, K_LEFT]
last_wait = False
# Loading map
MAP_GAME = Map(MAP_FILE)
if MAP_GAME.status:
pygame.init()
pygame.time.Clock().tick(25)
pygame.display.set_caption(CAPTION)
WINDOW = pygame.display.set_mode(WIN_DIM)
WINDOW.blit(pygame.image.load(BACKGRND_FILE).convert(), (0, HEAD_SIZE_H))
# Game loop
while MAP_GAME.status:
last_wait = True
set_header(WINDOW, MAP_GAME.status_message)
maze_draw(WINDOW, MAP_GAME.map_print().replace('\n', ''))
for event in pygame.event.get():
if event.type == QUIT:
MAP_GAME.status = False
last_wait = False
if event.type == KEYDOWN:
if event.key in GAME_KEYS:
MAP_GAME.move_to(event.key)
else:
MAP_GAME.status_message['status'] = MSG_QUIT
MAP_GAME.status = False
# Loop for last message before exit
while last_wait:
MAP_GAME.status_message['title'] = MSG_END
set_header(WINDOW, MAP_GAME.status_message)
pygame.display.flip()
for event in pygame.event.get():
if event.type == KEYDOWN:
last_wait = False