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modification de cubito

This commit is contained in:
mart1 2024-03-16 17:18:14 +01:00
parent 9010c8dae4
commit 92bcc3b468
2 changed files with 71 additions and 24 deletions

View File

@ -19,20 +19,25 @@ turtle.goto(-225,225)
turtle.pendown()
def fordward():
def FORDWARD():
"""
Forward fonction
"""
turtle.forward(distance)
def left():
def LEFT():
"""
Turn left fonction
"""
turtle.left(90)
def right():
def RIGHT():
"""
Turn right fonction
"""
turtle.right(90)
def PAUSE() :
"""
Pause fonction
"""

View File

@ -4,7 +4,7 @@ Cubito
import arcade
import random
# import cubito
import cubito
# Screen title and size
SCREEN_TITLE = "Cubito"
@ -27,16 +27,7 @@ Y_SPACING_TOKEN = TOKEN_HEIGHT + TOKEN_HEIGHT * VERTICAL_MARGIN_PERCENT
# List of token types
TOKEN_TYPES = ["FORDWARD", "RIGHT", "LEFT", "PAUSE", "FUNCTION"]
RAINBOW_COLORS = [
arcade.color.ELECTRIC_CRIMSON,
arcade.color.FLUORESCENT_ORANGE,
arcade.color.ELECTRIC_YELLOW,
arcade.color.ELECTRIC_GREEN,
arcade.color.ELECTRIC_CYAN,
arcade.color.MEDIUM_ELECTRIC_BLUE,
arcade.color.ELECTRIC_INDIGO,
arcade.color.ELECTRIC_PURPLE,
]
COLOR_MAT = arcade.color.AO
# Mat size
MAT_PERCENT_OVERSIZE = 1.25
@ -61,15 +52,23 @@ BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
# Start from left side
START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
class Token(arcade.Sprite):
""" Card sprite """
def __init__(self, scale=1):
token_image = {"FORDWARD" : ":resources:onscreen_controls/shaded_dark/up.png",
"RIGHT" : ":resources:onscreen_controls/shaded_dark/right.png",
"LEFT" : ":resources:onscreen_controls/shaded_dark/left.png",
"PAUSE" : ":resources:onscreen_controls/shaded_dark/pause_square.png",
"FUNCTION" : ":resources:onscreen_controls/shaded_dark/hamburger.png",
}
def __init__(self, type_token,scale=0.5):
""" Card constructor """
# Image to use for the sprite when face up
self.image_file_name = ":resources:onscreen_controls/shaded_dark/up.png"
self.type_token = type_token
self.image_file_name = Token.token_image[type_token]
# Call the parent
super().__init__(self.image_file_name, scale, hit_box_algorithm="None")
@ -117,19 +116,26 @@ class Cubito(arcade.Window):
"""Set up the game"""
self.token_list = arcade.SpriteList()
for i in range(3):
token = Token()
for i in range(9):
token = Token(type_token=TOKEN_TYPES[i%5])
token.position = START_X, BOTTOM_Y
self.token_list.append(token)
# List of cards we are dragging with the mouse
self.held_tokens = []
self.mat_list = arcade.SpriteList()
for i in range(3):
for j in range(3):
mat = Mat(MAT_HEIGHT, MAT_WIDTH, RAINBOW_COLORS[random.randint(0, 7)])
for j in range(4):
for i in range(4):
mat = Mat(MAT_HEIGHT, MAT_WIDTH, COLOR_MAT)
mat.position = START_X + 50*i, TOP_Y - 50*j
self.mat_list.append(mat)
self.mat_function_list = arcade.SpriteList()
for j in range(4) :
for i in range(2) :
mat_function = Mat(MAT_HEIGHT, MAT_WIDTH, COLOR_MAT)
mat_function.position = START_X + 50*i, TOP_Y - 50*j
self.mat_function_list.append(mat_function)
# Original location of cards we are dragging with the mouse in case
# they have to go back.
@ -141,6 +147,7 @@ class Cubito(arcade.Window):
arcade.start_render()
self.mat_list.draw()
self.token_list.draw()
self.mat_function_list()
def on_mouse_press(self, x, y, button, key_modifiers):
"""Called when the user presses a mouse button"""
@ -158,11 +165,33 @@ class Cubito(arcade.Window):
# Save the position
self.held_tokens_original_position = [self.held_tokens[0].position]
def on_mouse_release(self, x, y, button, modifiers):
def on_mouse_release(self, x : float, y : float , button : int, modifiers : int):
"""Called when the user presses a mouse button"""
# If we don't have any cards, who cares
if len(self.held_tokens) == 0:
return
# Find the closest pile, in case we are in contact with more than one
mat, distance = arcade.get_closest_sprite(self.held_tokens[0], self.mat_list)
reset_position = True
# See if we are in contact with the closest pile
if arcade.check_for_collision(self.held_tokens[0], mat):
# For each held card, move it to the pile we dropped on
for i, dropped_token in enumerate(self.held_tokens):
# Move cards to proper position
dropped_token.position = mat.center_x, mat.center_y
# Success, don't reset position of cards
reset_position = False
# Release on top play pile? And only one card held?
if reset_position:
# Where-ever we were dropped, it wasn't valid. Reset the each card's position
# to its original spot.
for mat_index, token in enumerate(self.held_tokens):
token.position = self.held_tokens_original_position[mat_index]
# We are no longer holding cards
self.held_tokens = []
@ -177,6 +206,19 @@ class Cubito(arcade.Window):
def on_key_press(self, symbol, modifiers):
"""Called when the user presses key"""
if symbol == arcade.key.L :
for mat in self.mat_list :
token, distance = arcade.get_closest_sprite(mat ,self.token_list)
if arcade.check_for_collision(token, mat) :
print(token.type_token)
if token.type_token == "FORDWARD" :
cubito.FORDWARD()
if token.type_token == "LEFT" :
cubito.LEFT()
if token.type_token == "RIGHT" :
cubito.RIGHT()
if token.type_token == "PAUSE" :
cubito.PAUSE()
def cubito(self, function=False):
"""Move cubito !"""