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This repository has been archived on 2024-04-27. You can view files and clone it, but cannot push or open issues or pull requests.

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Author SHA1 Message Date
mart1 92bcc3b468 modification de cubito 2024-03-16 17:18:14 +01:00
mart1 9010c8dae4 avancement tablette 2024-02-24 14:30:14 +01:00
2 changed files with 136 additions and 11 deletions

View File

@ -19,20 +19,25 @@ turtle.goto(-225,225)
turtle.pendown()
def fordward():
def FORDWARD():
"""
Forward fonction
"""
turtle.forward(distance)
def left():
def LEFT():
"""
Turn left fonction
"""
turtle.left(90)
def right():
def RIGHT():
"""
Turn right fonction
"""
turtle.right(90)
def PAUSE() :
"""
Pause fonction
"""

View File

@ -3,7 +3,8 @@ Cubito
"""
import arcade
# import cubito
import random
import cubito
# Screen title and size
SCREEN_TITLE = "Cubito"
@ -26,6 +27,8 @@ Y_SPACING_TOKEN = TOKEN_HEIGHT + TOKEN_HEIGHT * VERTICAL_MARGIN_PERCENT
# List of token types
TOKEN_TYPES = ["FORDWARD", "RIGHT", "LEFT", "PAUSE", "FUNCTION"]
COLOR_MAT = arcade.color.AO
# Mat size
MAT_PERCENT_OVERSIZE = 1.25
MAT_HEIGHT = int(TOKEN_HEIGHT * MAT_PERCENT_OVERSIZE)
@ -50,6 +53,34 @@ BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
class Token(arcade.Sprite):
""" Card sprite """
token_image = {"FORDWARD" : ":resources:onscreen_controls/shaded_dark/up.png",
"RIGHT" : ":resources:onscreen_controls/shaded_dark/right.png",
"LEFT" : ":resources:onscreen_controls/shaded_dark/left.png",
"PAUSE" : ":resources:onscreen_controls/shaded_dark/pause_square.png",
"FUNCTION" : ":resources:onscreen_controls/shaded_dark/hamburger.png",
}
def __init__(self, type_token,scale=0.5):
""" Card constructor """
self.type_token = type_token
self.image_file_name = Token.token_image[type_token]
# Call the parent
super().__init__(self.image_file_name, scale, hit_box_algorithm="None")
class Mat(arcade.SpriteSolidColor):
""" Token sprite """
def __init__(self, height, width, color = arcade.color.AMARANTH):
""" Token constructor """
# Call the parent
super().__init__(width, height, color)
class Cubito(arcade.Window):
"""Main application class"""
@ -73,35 +104,124 @@ class Cubito(arcade.Window):
# List of mats function
self.mat_function_list = None
# List of cards we are dragging with the mouse
self.held_tokens = None
# Original location of cards we are dragging with the mouse in case
# they have to go back.
self.held_tokens_original_position = None
def setup(self):
"""Set up the game"""
...
self.token_list = arcade.SpriteList()
for i in range(9):
token = Token(type_token=TOKEN_TYPES[i%5])
token.position = START_X, BOTTOM_Y
self.token_list.append(token)
# List of cards we are dragging with the mouse
self.held_tokens = []
self.mat_list = arcade.SpriteList()
for j in range(4):
for i in range(4):
mat = Mat(MAT_HEIGHT, MAT_WIDTH, COLOR_MAT)
mat.position = START_X + 50*i, TOP_Y - 50*j
self.mat_list.append(mat)
self.mat_function_list = arcade.SpriteList()
for j in range(4) :
for i in range(2) :
mat_function = Mat(MAT_HEIGHT, MAT_WIDTH, COLOR_MAT)
mat_function.position = START_X + 50*i, TOP_Y - 50*j
self.mat_function_list.append(mat_function)
# Original location of cards we are dragging with the mouse in case
# they have to go back.
self.held_tokens_original_position = []
def on_draw(self):
"""Render the screen"""
# Clear the screen
arcade.start_render()
self.mat_list.draw()
self.token_list.draw()
self.mat_function_list()
def on_mouse_press(self, x, y, button, key_modifiers):
"""Called when the user presses a mouse button"""
...
# Get list of cards we've clicked on
tokens = arcade.get_sprites_at_point((x, y), self.token_list)
def on_mouse_release(self, x, y, button, modifiers):
# Have we clicked on a card?
if len(tokens) > 0:
# Might be a stack of cards, get the top one
primary_token = tokens[-1]
# All other cases, grab the face-up card we are clicking on
self.held_tokens = [primary_token]
# Save the position
self.held_tokens_original_position = [self.held_tokens[0].position]
def on_mouse_release(self, x : float, y : float , button : int, modifiers : int):
"""Called when the user presses a mouse button"""
...
# If we don't have any cards, who cares
if len(self.held_tokens) == 0:
return
# Find the closest pile, in case we are in contact with more than one
mat, distance = arcade.get_closest_sprite(self.held_tokens[0], self.mat_list)
reset_position = True
# See if we are in contact with the closest pile
if arcade.check_for_collision(self.held_tokens[0], mat):
# For each held card, move it to the pile we dropped on
for i, dropped_token in enumerate(self.held_tokens):
# Move cards to proper position
dropped_token.position = mat.center_x, mat.center_y
# Success, don't reset position of cards
reset_position = False
# Release on top play pile? And only one card held?
if reset_position:
# Where-ever we were dropped, it wasn't valid. Reset the each card's position
# to its original spot.
for mat_index, token in enumerate(self.held_tokens):
token.position = self.held_tokens_original_position[mat_index]
# We are no longer holding cards
self.held_tokens = []
def on_mouse_motion(self, x, y, dx, dy):
"""Called when the user moves the mouse"""
...
# If we are holding cards, move them with the mouse
for token in self.held_tokens:
token.center_x += dx
token.center_y += dy
def on_key_press(self, symbol, modifiers):
"""Called when the user presses key"""
...
if symbol == arcade.key.L :
for mat in self.mat_list :
token, distance = arcade.get_closest_sprite(mat ,self.token_list)
if arcade.check_for_collision(token, mat) :
print(token.type_token)
if token.type_token == "FORDWARD" :
cubito.FORDWARD()
if token.type_token == "LEFT" :
cubito.LEFT()
if token.type_token == "RIGHT" :
cubito.RIGHT()
if token.type_token == "PAUSE" :
cubito.PAUSE()
def cubito(self, function=False):
"""Move cubito !"""
...
def main():
"""Main method"""