Fred Z
79908e2316
Updates README.txt
2018-04-10 19:45:48 +02:00
Fred Z
bc024f9a9c
Rename every occurences of map by maze
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Map is a keyword and I using ma & maze in the script may be confusing
2018-04-04 18:51:23 +02:00
Fred Z
ffdd23c402
FIX #1 Adds build & launch instructions
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…and minor changes
2018-03-30 11:19:56 +02:00
Fred Z
536e3fd0d4
Improves headers text-management
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Manages 3 text-zones:
- Title (top left)
- Status (bottom left)
- Items list (top right)
DONE draws items counter and message
2018-03-28 00:33:53 +02:00
Fred Z
1104e34040
Checks if all items are collected (win or loose)
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TODO draws items counter and message
2018-03-27 00:11:18 +02:00
Fred Z
a937a79719
Collects items in a list
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TODO draws items counter and message
TODO checks if all items is collected before exiting
TODO move maze_draw() to func.py
2018-03-24 23:48:28 +01:00
Fred Z
f021ab5fa2
Finalise the general use of ELEMENT_LIST
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Suppress MAZE_ELEMENTS_TILES & MAZE_ELEMENTS
TODO move maze_draw() to func.py
FIXME walk over collectables items
2018-03-24 23:11:45 +01:00
Fred Z
b24ca47faa
Places collectables items on the map
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… but collectable are uncrossable as walls: BUG
Begin to use a list of dicts to store all elements informations in
the same place
FIXME walk over collectables items
FIXME generalise the use of the list of dicts
2018-03-24 17:32:54 +01:00
Fred Z
0c954f53ee
Uses the mapfile to generate the maze
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No gui object finally
Changing the window resolution to 30px
TODO animate the player
2018-03-23 10:26:41 +01:00
Fred Z
9c12f59139
Update README.md
2018-03-20 14:00:45 +01:00
Fred Z
b93c30e767
Update README.md
2018-03-18 00:45:26 +01:00
Fred Z
89b1c80160
Update README.md
2018-03-15 17:44:14 +01:00
Fred Z
e304942c33
Initial commit
2018-03-13 17:08:31 +01:00