Commit Graph

13 Commits

Author SHA1 Message Date
Fred Z
79908e2316 Updates README.txt 2018-04-10 19:45:48 +02:00
Fred Z
bc024f9a9c Rename every occurences of map by maze
Map is a keyword and I using ma & maze in the script may be confusing
2018-04-04 18:51:23 +02:00
Fred Z
ffdd23c402 FIX #1 Adds build & launch instructions
…and minor changes
2018-03-30 11:19:56 +02:00
Fred Z
536e3fd0d4 Improves headers text-management
Manages 3 text-zones:
 - Title (top left)
 - Status (bottom left)
 - Items list (top right)

DONE draws items counter and message
2018-03-28 00:33:53 +02:00
Fred Z
1104e34040 Checks if all items are collected (win or loose)
TODO draws items counter and message
2018-03-27 00:11:18 +02:00
Fred Z
a937a79719 Collects items in a list
TODO draws items counter and message
TODO checks if all items is collected before exiting
TODO move maze_draw() to func.py
2018-03-24 23:48:28 +01:00
Fred Z
f021ab5fa2 Finalise the general use of ELEMENT_LIST
Suppress MAZE_ELEMENTS_TILES & MAZE_ELEMENTS
TODO move maze_draw() to func.py
FIXME walk over collectables items
2018-03-24 23:11:45 +01:00
Fred Z
b24ca47faa Places collectables items on the map
… but collectable are uncrossable as walls: BUG
Begin to use a list of dicts to store all elements informations in
the same place
FIXME walk over collectables items
FIXME generalise the use of the list of dicts
2018-03-24 17:32:54 +01:00
Fred Z
0c954f53ee Uses the mapfile to generate the maze
No gui object finally
Changing the window resolution to 30px
TODO animate the player
2018-03-23 10:26:41 +01:00
Fred Z
9c12f59139 Update README.md 2018-03-20 14:00:45 +01:00
Fred Z
b93c30e767 Update README.md 2018-03-18 00:45:26 +01:00
Fred Z
89b1c80160 Update README.md 2018-03-15 17:44:14 +01:00
Fred Z
e304942c33
Initial commit 2018-03-13 17:08:31 +01:00